Mortal Kombat behind-the-scenes clips show how Scorpion’s spear movement is achieved

The first Mortal Kombat game will be 30 years old in 2022, but series co-creator Ed Boon pointed out that 2021 will be 30 years after he and other creator John Tobias started making games. To commemorate this moment, Boon shared a fascinating behind-the-scenes clip on the production of Scorpion’s iconic spear action on Twitter.

Mortal Kombat will be 30 years old in 2022. But 2021 marks the 30 years when we actually started making games. To celebrate, it seems like an interesting idea to share something behind the scenes. This clip shows how we created Scorpion’s iconic (come here!) spear movement. (1 out of 9) pic.twitter.com/3f1tdvjG9R

— Ed Boone (@noobde) October 12, 2021

You can check Boon’s Twitter thread at the link above, which breaks down all the content behind the clip over two minutes. We saw Scorpion actor Daniel Persina rehearsing the spear throwing and subsequent yanking movements, because Boone and Tobias instructed him what the scorpion’s movements and posture should be, they concocted in flight. “Of course we did a lot of preparation for our video shooting, but we had some ideas when shooting,” Boone said in the post. “For Scorpion’s spear, it starts with’Do you know what a cool butt action is?'”

He went on to explain: “One of the details is the speed at which the scorpion throws the spear. It must be fast so that he can catch his opponent by surprise. This means keeping the animation simple and the number of frames small. We also want the spear to pass over the avoiding opponent. , So we keep it at chest height.”

Since Boon broke down the challenges and techniques behind using limited memory to capture animation frames, these 9 tweets are worth checking out for Mortal Kombat fans. As Boon described, it’s great to be the “fly on the wall” that created the most famous action in the series.

As for Mortal Kombat’s 30th birthday, I don’t know what Netherrealm will have. Mortal Kombat 11 effectively ended the Aftermath expansion and the release of the last batch of DLC fighters. The release of MK 12 seems too early. Does this open the door for another game to be released? Given Ed Boon’s signature sneakiness, paying attention to Netherrealm should be an interesting year.