New Nvidia ray tracing filters and DSR update coming with next driver update

The new GeForce Game Ready driver will be available on January 14th, ensuring everyone gets the latest God of War, Rainbow Six Extraction, Hitman 3, Anacrusis, GRIT and Monster Hunter Rise experiences.

The driver will also introduce DLDSR (Deep Learning Dynamic Super-Resolution), an updated Nvidia Control Panel feature that enhances Dynamic Super-Resolution (DSR) resolutions with AI to improve image quality and accelerate performance.

Additionally, there are three new Nvidia Freestyle filters that will enhance games with screen-space ray-traced global illumination, screen-space ambient occlusion, and dynamic depth of field. In addition, eight new G-SYNC Compatible gaming monitors and monitors are supported.

God of War will launch on PC on January 14th with enhanced graphics, exclusive PC features and HDR. If you’re gaming on a GeForce RTX GPU, desktop or laptop, you can enhance your game with DLSS technology and Reflex.

On January 20th, Rainbow Six Extraction will also support DLSS accelerated performance, as well as Reflex to optimize system latency for more responsive gameplay.

With GRIT and the latest drivers, Wild West Battle Royale will support DLSS at 4K for up to 60% better performance and optimize system latency with Reflex.

The team at Nvidia has also collaborated with the modding community and with popular ReShade author Pascal Gilcher to release three advanced depth-based freestyle filters, SSAO, Dynamic DOF, and SSRTGI, which is an alternative to his popular “ray tracing”. Modified Version Reshading Filters”. These depth-based filters can be accessed by pressing Alt+F3 during gameplay when GeForce Experience’s in-game overlay is enabled in the app’s settings menu.

SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as “Ray Traced ReShade Filters”, enhances the lighting and shadows of your favorite titles to create a greater sense of depth and realism.

SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near intersections of 3D objects, especially in dimly lit/indoor environments.

Dynamic DOF (depth of field) applies a bokeh-style blur based on the proximity of objects in the scene, bringing a more cinematic suspense to your games.

Combining DLDSR and SSRTGI, users will be able to enjoy a remastered experience in classic games like Prey.

You will be able to update to the latest drivers by opening the Nvidia Control Panel, then navigating to Manage 3D Settings > DSR Factors, and selecting DLDSR.