This week’s audience asked GI staff some tricky questions. For example, which video game characters are worth having their own movies, who should play them, what causes game fatigue, and what is the best way to market video games?
Read their questions below, or submit your own questions via the official Game Informer community Discord or email to [email protected]:
I was recently opened by your show. I really like your work, except sometimes a host will let his big booty reach his head. With the voice actor released for the upcoming Mario movie, this makes me very excited. I really like Charlie Day’s role as Luigi. I have a great relationship with these two people. This made me think about which video game characters you would like to see appear on the big screen, and who should play it? It can be a live-action version or an animated version. Extra question: what do you hate or like about Alex Stadnick, you can’t tell him what it is. -Evan McLaughlin
I did it. I just finished the Legend of Mass Effect and I have been playing since the game was released in May. I know, I know, let me rest. I have a baby at home and the job is demanding, so I am lucky to be able to play 10 hours of games a week. Treating the trilogy as a seamless and cohesive experience will have such a profound impact on the story and the characters. I really like playing this game again, but man, isn’t it very long! I was ready to finish the game 30 hours ago, and now I am behind in all the other games I want to play. This brings me to my mind about this called gamble fatigue. A generation I feel that during my childhood and college years, I would like to play more than 100 hours of games, so why do I feel this fatigue now? Is it because time is limited, or the demand for new video games and content seems so common that I feel I need to switch from one game to the next quickly? The same fatigue makes me want to complete a wonderful game. I hurried through the content and meaningful conversations just to get through it faster, and I don’t like me doing this. Can we talk about this problem? ? -Taylor Whit, Nashville, Tennessee
I haven’t written this show for a while, and I want to first congratulate Alex S. and Alex V. for their excellent work since they took over. I love the vitality and new direction of the podcast, and I am very happy to listen to the show under the leadership of the new management in the past few weeks (and also pay tribute to Reeves and thank him for his excellent work on the show before). My question was raised after some sharp comments from the gaming community on social media on the game marketing cycle of the recently released game “Kena: Bridge of Spirits and Deathloop”. In Kena’s case, many people are complaining about the lack of marketing for the game. I have seen a lot of comments saying that there is not enough game display, and there is not enough work to promote the release of the game. In stark contrast, I saw the same many complaints that Arkane’s Deathloop was over-marketed, and since its debut at Sony’s PS5 premiere last year, they “showed too many” games. The question I asked the group was-what is the correct way to market the game? It seems that game companies cannot win the audience. I rarely hear a marketing cycle being praised for doing it right. It is either over-marketed, under-marketed, pushed too long, out of touch with fans, or has some other complaints. Is there a correct way to promote a game that will attract fans without influencing the target consumer in the wrong way? Finally, what do you think is the best example of the marketing cycle that more companies should follow when launching games to the public? -Wes Bates, Woodland, California