When you think of PC performance, you think of graphics cards. These components are tractors that pull performance plows through pixel fields, use a clumsy specific analogy, and won’t change quickly. Although there are reasons to upgrade technology as another way to enhance the PC, we are just getting started.
At the 2022 International Consumer Electronics Show, we see AMD and Nvidia compete fiercely in the field of mobile graphics and budget GPUs, but what’s new? These two are always at the throat of PC graphics dominance. However, what impressed me was how AMD established Radeon Super Resolution (RSR), which is a branch of FidelityFX Super Resolution (FSR), which is applicable to almost all games produced and made it an important part of its programming. It’s better than you think.
RSR is a more general upgrade method, and AMD says that this method is suitable for “almost all games you own.” It is driver-side, which means you need an AMD graphics card to use it, but it’s as simple as opening it in the driver to enable it. We haven’t tested it yet, but the new Adrenalin package will be launched soon, so we will see how it performs. I doubt it will be as effective as the FSR optimized and implemented by the game, but it is better to see it running before we make up our minds.
However, I believe that a large part of the reason why this has become such an important topic for AMD at the 2022 International Consumer Electronics Show is due to increased competition. Nvidia has Deep Learning Super Sampling (DLSS), so AMD has FSR. Nvidia re-released its driver terminal Nvidia Image Scaling at the end of last year. It was a fuss. You don’t know, AMD reacted to RSR. Nvidia even released a tool specifically for comparing upgraded technologies, called invention.
There may be a lot of crossovers with development schedules and what you have, but the leading competitive nature of these companies will be a huge boon for us PC gamers.
The impact of the upgrade will not diminish, it will only play an increasingly important role in PC performance from now on. If I think so, the experts at Nvidia and AMD headquarters will definitely be three steps ahead and do something better than we are now. As Nvidia has proved, artificial intelligence is a real hand in this type of thing, and its development is advancing by leaps and bounds within the calendar month.
And this arms race for upgrade hegemony will only become more competitive as Intel enters the field. Death Stranding’s Director’s Cut was announced this week for PC, and we already know that it will use Intel’s upcoming XeSS upgrade technology. There will definitely be more games that take full advantage of the technology that has not yet been released.
Then there is Unreal Engine 5 with temporal super-resolution, and Microsoft’s own solutions, and there may be more options that are racing to get your low-resolution frames and make them look like they are actually 1440p, 4K, or even 8K. This It is an industry-wide effort. Obviously every company with a technical mind wants to keep pace with the times and provide upgraded solutions.
DLSS is definitely the Eureka moment for AI-driven upgrades in games, but by 2022, we look forward to seeing more new and improved formulas try to do what it can, but do better. I think the upgrade technology has had the same impact on PC performance as some component upgrades, but in the next five years, we can see it play a bigger role.