YouTube People make games Asked several former BioWare developers who worked on “Mass Effect 3” what they thought about the ending, especially about putting Extended Cut together-this update expanded the ending and resolved some complaints from players. This is a great video that is worth watching, especially as it highlights the extra crunch that developers must go through after completing Mass Effect 3 in order to integrate Extended Cut.
But before that, it also explained that during the development process, most people on the team did not know how Mass Effect 3 would end. Film designer John Ebenger said: “Many of us don’t have a high level of understanding of the actual ending.” Game designer Manveer Heir explained that the ending was “too late”, which was long before then. For a long time, only animation-the video equivalent of a storyboard-existed.
Although we have heard of the final version of Mass Effect 3 that Drew Karpyshyn planned before leaving BioWare, this animated version seems to have been created after that and will remain until the actual finale is written. It has many similarities with our final ending, but there are also some major differences. Like, instead of a catalyst, aka Son of the Star, that annoying AI appears in the finale in a reductionist way in the inevitable conflict between synthetic and organic life, there is a queen of death.
This ending begins when Shepard arrives at Citadel, Citadel merges with a mysterious super weapon named Crucible, and then inserts. As animation director Dave Wilkinson said, “At that time Shepard was caught by similar electronic devices and all other kinds of shit, and I actually let him stuff himself into the castle.” Shepard entered “a virtual world” and met What the project leader, Casey Hudson, described in the notes, where Wilkinson worked, “like the god of the reaper. I think this is a queen?”
The queen explained that she was imprisoned by her servants because she believed that their periodic destruction of civilization was unsustainable. She would say, “‘We have to evolve, but because of the limitations of our artificial intelligence, we can’t evolve,’ and so on. She is their queen, but she proposed something that the reapers didn’t like, so they locked her in In the castle, I never heard her again. So her conversation is like this, “This is an opportunity to evolve everything. It’s like, we can push everything forward.”
From there, players will have the traditional three options to choose the ending they like. “The traitor’s choice is that Shepard is like,’Fuck yourself.'” After that, Shepard left the simulation and detonated the cauldron by blowing up the Citadel. This will destroy the Reaper, albeit at a high cost-not the loss of all synthetic life, like the destructive ending of the final game, but the earth being wiped out in the explosion.
“The paradigm choice,” Wilkinson said, “is’I’m great, I can control these reapers, and I will use them for the right reasons.’ “So you, Shepard, became the death. . You still say’fuck you’ to the queen. From there, it is very similar to controlling the ending, and Shepard always uses the Reaper.
The last option is a comprehensive ending, but it is not the most difficult to obtain, so it is coded as the “best” option, but the “everyone can get the ending.” Others may depend on how many models or traitors you get. As Wilkinson said, in this ending, “The queen is like,’We are going to use space magic, we are going to combine the best part of you with the best part of me, and we are going to send it to the universe. It will Change everything.” This sounds as ridiculous as the version we got.
Wilkinson did not mention whether these endings would involve mass repeaters that seemed to be destroyed, or Normandy crashed into a random garden world that happened to be nearby, but other than that, these endings roughly corresponded to what the finished game had The ending. Nevertheless, if there is no artificial intelligence that looks like a ghost child, and the weak point that synthetic materials and organic materials are destined to never get along, it seems that it will at least drop a little.