Players of the recently launched MMO Mortal Online 2 have been waiting in line 24 hours a day
Swedish studio Star Vault launched Mortal Online 2 in late January. Hardcore MMO, skill-based first-person combat instead of auto-attack, full PVP, everything you carry can be looted from your corpse, and over 600 skills to learn, you can see why the studio might expect A relatively low turnout. This sounds a little niche.The original Mortal Online, according to steam database, with an all-time high of 1,185 players. Well, Mortal Online 2 has sold 110,000 copies and is the fourth best seller on Steam.
Of course, not all of these players are online at the same time.again according to steam database, “MOL 2” has reached 9,657 concurrent players, hovering below 10,000 since its release. It’s still proving too much for a game that puts everyone on the same continent on one persistent server as one of its selling points.
The queue time has apparently passed 24 hours longone of the players claimed to be waiting in line 36 hours in a row. To make matters worse, Mortal Online 2 won’t kick players no matter how long they AFK them, meaning many players who enter won’t exit, preventing others from taking their turn.of Recent User Reviews on Steam, 60% were negative. Someone said, “I’ve been lucky enough to play a few days after launch, which requires me to have both my PC and the game running without quitting, otherwise I’ll have to go back 6-24+ hours if I can get it. The queue is totally back.” Others complained of “horrible pings for NA players”, including one who died in-game with a pet because they couldn’t log in to take care of it.
On January 29, Star Vault CEO Henrik Nyström announced Subscription time will be suspended Until the issue is resolved, players are advised to stay in Haven (tutorial area) instead of heading to Myrland (accessible to first single-server mainland players).In the latest update, Nyström announced More servers will be added And, while this is against design intent, Myrland will be split into multiple instances.
“As we all know, publishing has always been a struggle when it comes to dealing with player counts on Myrland,” he wrote. “We have a core vision of a world and have been working towards it for years. Due to the unavailability of access to this field A real case of the large number of participants required to make progress, which makes this a very time consuming step and is mostly very frustrating to our players. It shouldn’t feel like our players who buy the game are testing the process. During the process , I have not been able to get it to work within an acceptable time frame.
“We’ve done several patches to increase the overall stable population cap by 300-600 people at a time, and we’re hitting decent numbers for Myrland, but not enough to support the 10k people we want to play on Myrland right now.”
Players will keep their character and guild status when switching between instance versions of Myrland, but can only build on the original server. The long-term goal is to swap the instance version of Myrland for the new continent when it is created. “It will take us a few days to deploy these additional continents and get you all in,” Nyström concluded, “and we will let you know when we have the last day and time.”
As far as online games go, nothing rolls out perfectly, but the combination of small studios and the demands of a hardcore, full-loot sandbox MMO seems to make Mortal Online 2 especially tough. Meanwhile, South Korean MMOs lost ark Set to launch in the West on February 11th, I think it’s got a lot of fingers crossed between the teams.