Preview: Metroid Fear on Nintendo Switch

When it comes to the upcoming Nintendo Switch game Metroid Fear, it can be said that Nintendo is under tremendous pressure, which is not fair. It was released on October 8th with the Nintendo Switch (OLED) model (you can read our hands-on preview here)-Nintendo has been yelling reasonably.Not only do they vigorously market digitally, this game finally Summarized a few things for one of the longest running storylines in the history of the game.

For those who are unfamiliar, the 2D Metroid series has been slowly attracting fans for 35 years-this game is of great significance to many people. Although fans of the series can’t wait for more details of Metroid Prime 4 to surface, at the same time, we have a new world called “ZDR” to visit in Metroid Fear. The good news is that we are lucky to be able to start around the first hour of the game. Please don’t worry; we will not involve any story spoilers. In our preview, we will discuss what it feels like to play the game and what areas we have explored.

Since Metroid: Sams Returns to 3DS, the situation has changed a bit. Since Dread came to light earlier this year, it has become clear that Nintendo and MercurySteam Entertainment have improved the horror factor of the game, mainly through the familiar sense of isolation. You are still deprived of your epic abilities from the beginning, which means that the beginning of fear is comforting in its familiarity, despite the chilling seclusion. But before we explore the claustrophobia of ZDR planet with our own equipment, we accept the lengthy but need to review Samus’s story. Here, we remembered her encounter with Metroid, and told us again that Sams is the only creature that can resist the deadly “X” parasite found and eradicated in Metroid Fusion. Transmission soon concentrated on the Galactic Federation, which is the main known sovereign government. It hired bounty hunters such as Samus Aran and explained that the Federation sent a special force of EMMI robots to ZDR to perform special tasks. Unfortunately, the Federation lost contact with EMMI, and the investigation was conducted by Samus. What could go wrong?

In our introductory game, we reached an area called “Artaria” where we can explore freely. Some good enhancements and improvements have been made to Samus’s actions and Arm Cannon controls, making it easy to explode some simple enemies. Sams can now aim freely while moving, plus the powerful and effective melee counter that first appeared in Metroid: Return of Sams, changes some of the enemies lurking in the close-range rooms of Altaria It’s easy.

By pressing the “+” button, we quickly browsed the map. Although our field of view is quite limited at this stage, finding a friendly AI named Adam provides us with a way to save the game and learn more about our surroundings. Usually, we find ourselves stopping to stare at our surroundings before going further into the depths of our current location. It’s amazing, but we will talk more about it in our final thoughts on the game. Needless to say, the idea of ​​exploring every corner and crevice of ZDR is exciting. The way the environment is presented on the screen is beautiful; every part is very detailed, and some of the lighting used is very cute, highlighting the alien feel of the world. After playing the game in handheld mode for about an hour on the Switch (OLED) model, the clear display will definitely help make the experience more immersive, but we will share more about the new in our upcoming technology Information review of Switch models.

Soon in our adventure, after mastering the controls and mechanisms, the decisive moment arrived and we ushered in our first EMMI robot. Don’t let this name fool you, because these ferocious enemies want to end Samus’s life with one blow, and their actions are ruthless. Thankfully, you will be happy to know that EMMI’s patrol locations are restricted. The EMMI area is displayed on the map, and there are special doors to help indicate that you need to be more vigilant. We explored these areas carefully to ensure that we could exit quickly in case we missed the newly acquired Omega Cannon shots-this is the only way to get rid of these robots. It can be said that when Sams has to face a person head-on, terrible experiences follow. There was no parry of EMMI and ordinary cannon shooting was ineffective, so we cleared an area large enough to fire an explosion of the Omega cannon, stunned it, and solemnly slid under its trembling body. When we delivered the final blow, It shattered under our feet. call.

Obviously, these mischievous and angry AIs will become Samus’s main and ongoing threat. When you enter an area controlled by EMMI, you do feel scared, and now, we have barely touched what these things can do, or what they are willing to do to see Samus’s death. They rush on the floor like things in the Dead Space series, and although you do have a very short time to avoid them while holding on to them, the chance of success is small. If you want to get in touch with EMMI, this is a big gamble. We often lose this gamble and we are not afraid to admit it.

There are only 15 minutes left to check this starting area of ​​Metroid Dread, and we honed the many missile tanks scattered throughout Artaria. Scanning the area to find areas that are harder to reach means that we stumbled upon more upgrades. Here, the Charge Beam lens gives us additional access to previously discovered areas that we were unable to explore initially. During our trip, we also found some blue surfaces that can be upgraded with Spider Magnet, but unfortunately, our meeting ended like this.

The first 90 minutes of Metroid Dread gave us a very clear message and immediately set a tone of anxiety. Not only does it tell us that we are alone, facing a ruthless evil with only one job, but it also tells the story brilliantly, thanks to some cleverly filmed cutscenes, which are really interesting. These transitions help shape something special, and we can’t wait to discuss it in depth again in the upcoming review. Eventually, but unfortunately, we will be able to end an important chapter about Samus’s relationship with Metroid, learn more about Chozo we saw in the trailer, and delve into an exciting and equally dangerous planet, this It will undoubtedly lead to more questions about Samus’s past. Let us say that we cannot be more excited.

Nintendo UK provided a two-hour preview session for Metroid Dread on Nintendo Switch. For the purpose of this preview, Fear of Metroid will be played in handheld mode on the Nintendo Switch (OLED) model system.