Psychonauts 2 development includes “no crunch”


By Dom Peppiatt
June 21, 2021 14:47 GMT

Development staff from Double fine Have been working Psycho Notes 2 The game is said to have been developed “without crunch”.

A senior producer at the iconic development studio Double Fine said the game was developed without labor-intensive overtime from employees, following industry trends that once considered hardcore working hours towards the end of game development. Added another company to oppose the norm.

“Interesting fact: Psychonauts 2 didn’t have a crunch.” Double Fine Kevin Johnson said I said on Twitter. “The team was great and we’re proud to be part of something special created on our schedule. We hope you enjoy it too.”

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It’s becoming more and more common to hear studios talk about abandoning the once-popular crunch period when they start the game. Earlier this month, I heard that Ratchet and Clank: Rift Apart enjoyed “totally crunch-free” development. Last year, I heard Respawn refused to crunch the Apex Legends team, and in 2019 it was confirmed that Gearbox was also “not a crunch studio.”

When it comes to crunches, it’s refreshing to see another crunch-free alternative available at Triple A Studio after the controversy over rock stars and CD Projekt Red.

Perhaps other companies that believe they need a crunch should pay attention and ask the more responsible studio how it’s done.

A long-developed sequel to the classic adventure game, Psychonauts 2 will be available on Xbox One, Xbox Series X / S, and PC on August 25, 2022. The first day will be posted on the Xbox Game Pass.

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