Development staff from Double fine Have been working Psycho Notes 2 The game is said to have been developed “without crunch”.
A senior producer at the iconic development studio Double Fine said the game was developed without labor-intensive overtime from employees, following industry trends that once considered hardcore working hours towards the end of game development. Added another company to oppose the norm.
“Interesting fact: Psychonauts 2 didn’t have a crunch.” Double Fine Kevin Johnson said I said on Twitter. “The team was great and we’re proud to be part of something special created on our schedule. We hope you enjoy it too.”
It’s becoming more and more common to hear studios talk about abandoning the once-popular crunch period when they start the game. Earlier this month, I heard that Ratchet and Clank: Rift Apart enjoyed “totally crunch-free” development. Last year, I heard Respawn refused to crunch the Apex Legends team, and in 2019 it was confirmed that Gearbox was also “not a crunch studio.”
When it comes to crunches, it’s refreshing to see another crunch-free alternative available at Triple A Studio after the controversy over rock stars and CD Projekt Red.
Perhaps other companies that believe they need a crunch should pay attention and ask the more responsible studio how it’s done.
A long-developed sequel to the classic adventure game, Psychonauts 2 will be available on Xbox One, Xbox Series X / S, and PC on August 25, 2022. The first day will be posted on the Xbox Game Pass.