Krafton, the parent company of PUBG Corporation, will soon become the new owner of Unknown Worlds, the Subnautica studio. Krafton said the acquisition will help it “expand its intellectual property and diversify the company’s pioneering game portfolio.”
Playerunknown’s Battlegrounds is Krafton’s crown jewel, but Unknown Worlds will actually be its sixth studio: it also owns mobile studios RisingWings and Dreammotion, Bluehole and PUBG studios, and Glen Schofield’s Striking Distance Studios, which work Chamber is currently making a dead space style game survival horror game called Callisto Protocol, and for some reason, it is set in the PUBG world.
“It is clear how much Unknown Worlds and Krafton share our views on games and game development,” Unknown Worlds founder and CEO Charlie Cleveland said in a statement. statement“Both Subnautica and PUBG started with humility and successfully developed through continuous iteration and feedback. We hope to bring the new game to the world stage-working with Krafton, we are a big step closer. We really look forward to our common development. future. “
Krafton stated that Unknown Worlds will continue to “operate as an independent game development studio” with its current leadership and structure intact. This promise was opposed by Raphael van Lierop, the founder and creative director of The Long Dark studio Hinterland Games. He did not name Unknown Worlds specifically, but said on Twitter that it is “impossible or true” that independent studios can continue to exist. Independence after being acquired.
What does independence mean? In the end it boils down to a few key decisions. 1) Can the company’s resources be allocated at will? 2) Can you make the project you want? 3) Can you close your company if you want? If you cannot do these three points, you are not independent.October 29, 2021
Van Lierop said that compared to 10 or 15 years ago, independent studios after acquisition have a “relatively” amount of freedom, when small developers are more likely to be incorporated into larger organizations and disappear. “But no big acquirer will buy a company and then give them true independence,” he wrote on Twitter. “They own you, they own your IP, you need their permission to allocate resources, and if you don’t want to run your company anymore, you will be replaced.”
In a reply to van Lierop, Thomas Happ, creator of Axiom Verge, made a similar comment, noting that “independent” and “independent” are now good marketing buzzwords.
Interestingly, “independence” and “independence” are now ideal marketing words that big companies want to use for themselves…but not alwaysOctober 29, 2021
It’s true: Electronic Arts is one of the largest video game publishers in the world and has a publishing department dedicated to indie games called EA Originals, as do Starbreeze (Starbreeze IndieLabs) and Take-Two (private sector). As van Lierop said, this is not necessarily a bad thing-it is actually a good thing for many people-but it does blur the boundaries of “independence” in public consciousness.
Krafton said that in addition to the continued support for Subnautica and Subnautica: below zero, Unknown World is also developing a new “genre-defined game”, which is expected to enter the early access stage sometime in 2022.I have contacted Krafton for more information at