a new one renew An enhanced version of Quake has been released, adding more robots and module support to the remake shooting game released in August. It also includes improvements to user control and accessibility measures.
Most notably, the robot’s support for numerous maps now includes:
- Sliding Door Complex (E1M1)
- Cursed Castle (E1M2)
- House of Hades (E1M7)
- Ancient Temple (E4M3)
- Shub-Nicholas Pit (End)
- Forgotten Edge (HIPDM1)
- Pumping station (HIP1M1)
- Improved robot melee attack, swimming and weapon selection behaviors
- Added text dialogue when the robot kills or is killed
- Improved handling of elevators by robots
- Improved robot navigation on the abandoned base (DM3)
General improvements also include faster game saves. The console is now recognized by icons instead of outlines, so color-blind players can distinguish them more easily, and the weapon wheel HUD is no longer cut off when playing local multiplayer games.
Many checkpoint generations have been added to the new episode “Dimensions of Machines”, you should definitely check them out. Author Rick Lane considers it an excellent addition to the Quake classic.
If you have any questions about Quake’s control method, the development team improved the analog stick input on the controller and added dead zone, aim acceleration, aim index and aim smoothing options to the controller.
As for bug fixes, highlights include:
- Turning off friendly fire no longer prevents self-harm
- Solved the problem that the robot could not grab the required items
- The robot should now treat all triggers and doors as fireable
- Robots no longer stay in slime or lava for too long
- Removed Bot support for maps lacking waypoints
- Solved the problem that the sound dropped and the entity disappeared or flickered during online playback
- Disable GPU culling to improve machine dimension performance
You can read the full list Quake update patch notes are here And view more detailed information, including additional bug fixes and technical improvements to the module.