For several years now, the COVID-19 pandemic has wreaked havoc on live events. Despite a general decline in infections in recent months, many companies remain cautious when organizing public gatherings, and Quakecon is one of them. The show’s organizers announced that Quakecon 2022 will be a digital-only event for the third year in a row.
in a post on twitter, organizers revealed that Quakecon will take place from August 18 to 20, with more details to be announced in June. They explained that the ongoing uncertainty about hosting a large gathering this year makes it difficult to commit to a show in the required time frame. However, Quakecon will return to normal in-person status in 2023. You can read the full statement below:
This year’s QuakeCon will once again be held digitally from August 18-20, 2022.
Like you, we were disappointed not to be back in Dallas this year. With an event of this magnitude requiring months of planning, we had to make a decision when there was still too much uncertainty to successfully execute an in-person QuakeCon.
The QuakeCon team is already hard at work putting together exciting new streaming shows, online meetups, giveaways, charity opportunities, virtual BYOCs, and more, and we’ll be announcing more details in June.
We’re committed to returning in 2023 with our full in-person festival, and are already looking forward to reconnecting with friends, a big BYOC featuring your latest custom PC creations, our crazy competitions, and tons of great new stuff for attendees Games and hardware to try.
We can’t wait to see you online this August and next year.
Quakecon is a digital event for 2020 and 2021, and last year’s show is free to attend. The news comes not too far from the complete cancellation of E3 2022 last month due to similar concerns, even though this month’s PAX East has been promised to be a physical conference. Each company has its own comfort level with the pandemic, and while the situation has improved, we may not see a full recovery from all events until at least 2023 and beyond.