Retrogame engine ScummVM is 20 years old and gets an update
Protection engineering Scum Virtual Machine——Named after the engine Maniac Mansion Script Creation Utility used in the LucasArts classic adventure game——Launched on October 9, 2001. They are not for. Since then, the ScummVM team has broadened their remit and reverse-engineered various games, from plumbers not wearing a tie to Blade Runner.
On this 20th birthday, ScummVM has been updated to version 2.5.0, which now supports 2.5D games. Grim Fandango, The Longest Journey, and Myst 3: Exile now support desktop platforms and add compatibility for more games, including Little Big Adventure, The Journeyman Project 2: Buried in Time, Private Eye, and Crusader: No Remorse.
In this version, the GUI has undergone a “major overhaul”, enhanced support for certain localized versions of games, and other improvements. Blog post with Release notes.
The ScummVM team wrote: “We wish you a pleasant adventure, a pleasant puzzle solving and exciting journey through the RPG world, and hope to see you in the next few years.”
If you want to learn more about their work, Richard Cobbett introduced the ScummVM team in his 2017 article How ScummVM Keeps Adventure Games alive, one old game at a time.