Riot Games will pay any employee 25% of their annual salary if they quit now. Where applicable, employees who accept the offer will receive three months of subsidized health benefits and will not forfeit upcoming bonuses.
Riot is not trying to cut costs by laying off workers, Riot CEO Nicolo Laurent said. Business Insider The opposite is happening.
“We’re trying to grow the business,” he said. “We just want to make sure we have the right team that is motivated.”
The team had to embrace Riot’s five-year plan, Laurent explained in an article blog post There are many puzzling statements like “our games will work together and continue to listen to our players”. The gist is that Riot is restructuring, changing its compensation model (and giving employees equity in some way), opening new studios, and working on new games and other media. Riot will also ask employees to return to the office three days a week at some point in the future.
We hope to hear more about Riot’s new games this year – just the other day, we heard that Halo Infinite lead narrative designer Aaron Linde has joined Riot on an unannounced project. One of Riot’s big projects is a fighting game, and it’s also working on an RPG, as well as co-developing more League of Legends spinoffs. Elsewhere, last year’s League of Legends Netflix show Arcane was well-received and another season is in the works.
As for an eventual return to the office, Laurent told Business Insider that for “creative work that requires a lot of different skills and collaboration,” it’s “significantly better” in the office.
During the pandemic, employees who are too far from Riot’s offices to commute will apparently be asked to relocate or accept takeover offers. Supporting these employees as they find new jobs is part of the program’s purpose, Laurent told Business Insider, and some leave with or without a check.
A buyout program for Riot employees who want to leave already exists in a more limited form. It’s called Queue Dodge, and it allows recent Riot recruits to take 10% of their annual salary, up to $25,000, if they don’t fit into the job. In January, Riot temporarily increased its payout and expanded it to all employees, whether they were recently hired or not.
“No one should feel any pressure to stay or leave Riot,” Laurent wrote. “Whatever they decide, it’s the right decision for them. If they’re excited about what’s next and want to stay at Riot, That’s great. If they’re hesitant and the package makes it easier for them to leave, that’s cool too.”
Blizzard is another gaming company that offers incentives for employees who want to leave. In 2018, the company tell Kotaku Its programs exist to “help those who have been thinking about changing careers or going back to school to get a head start on that path if they want to.”
Laurent also acknowledged in the blog post that Riot recently reached a $100 million settlement to end a sex-discrimination lawsuit filed in 2018.
“We’ve come a long way since then — in our workplace, our processes and our leadership — and we’ll continue this work every day,” he wrote.
Angela Roseboro, Chief Diversity Officer, Riot said last year The company “increased representation of women and minorities” in 2020, but could be “more proactive” in the future.
To that end, Riot’s nine-member diversity and inclusion team will “expand their efforts globally,” Laurent said. He also said the company would invest in more projects, such as “underrepresented founders funds,” prioritizing action over “white statements on Twitter.”
“We ask Rioters to commit to a Riot where everyone feels supported,” he wrote. “Ideas get fruitful feedback, Rioters ask tough questions in ways that foster healthy conversations, and we all learn and grow from different perspectives. , and where we focus unapologetically and relentlessly on our players.”
This all sounds good on paper, although some aspects of the plan are vague, and I’m not sure I’ve ever seen a game company apologize for being “player-focused” in the first place. However, this idea — that Riot is all about the player — is a core theme that Laurent reiterates throughout the post.
“We prefer to see ourselves not as a gaming company, but as a gamer’s company,” he wrote.