Sakurai thinks players should understand why the game is fun in the first three minutes

In a new video, as part of his Game Development Series, Smash Bros creator Masahiro Sakurai explained that he believes that when developing a game, players should understand why it’s fun within the first three minutes, which seems to be generating a lot of discussion online. While this makes sense for some games (such as 2D or 3D platformers), others that try to tell a cinematic story tend to be a little slow at first, then delve into the action or employ lengthy cutscenes that keep the player engrossed the game’s story. You can watch his video below. Personally, I like to jump right into the game and control the characters without having to sit through lengthy cutscenes, but it really depends on the game. You can watch his new video here.

resource / pass