SEGA provides new details on its ‘Super Gaming’ concept

As you may recall, last year, SEGA announced that they were planning to launch a “Super Game” that would be part of their 5-year plan. At the time, the company said it had made a “key investment” in the project and intended to release it in fiscal 2026.

Well, Sega has now given more details on how this “super game” concept will work. The idea was first implemented in 2019, according to executive vice president Shuji Uchikai, producer Masatoshi Kikuchi, and general manager Katsuya Hisai. It involves enhancing the value of SEGA’s intellectual property. This includes creating new games from old IP.

There are multiple games in development right now that fit their “super game framework”. These games go beyond the “regular framework”. For example, they “create new forms of entertainment by focusing on the relationship between players and the audience watching their games”.

For a game to be considered a “supergame”, the game must aim to become a global bestseller. To do this, the game must be multi-platform, have global multi-language support, release globally simultaneously, and be AAA. The initial phase of the “Super Game” initiative is currently underway with about 50 developers. Over time, however, that number is expected to grow into the hundreds. The developers formed a “hybrid team”. They have experience making multiple genres, such as console, mobile, and arcade, and their experience will allow them to help create games that only SEGA can.

New external technologies are also being implemented. For example, late last year, Microsoft and SEGA announced a partnership to develop SEGA’s games using Microsoft’s Azure cloud platform. This is just one of a variety of other technologies Sega has introduced into its games, thanks to partnerships with other companies.

Finally, Sega is also developing with Unreal Engine 5. The company is embracing the AI ‚Äč‚Äčtechnology space and partnering with startups experienced in the field. The work involves “back-end work such as debugging and front-end work such as in-game camera control, live commentary, and automatic speech synthesis.”