Keiichiro Toyama is the author of Silent Hill and the mastermind of storytelling. Since working in the fog, Toyama has been very busy, helping to set up a new company at Bokeh Game Studio and working hard to create a whole new horror game. COO founder Kazunobu Sato recently settled on a new internal investigation into what the team is working on and something like developing a new IP for a startup studio.
In the new video on Bokeh Game Studio’s official YouTube channel, all “focus” is on Kazunobu Sato. A peek behind his current project, the road to this point, and the proverbial curtain in the world of development. The video begins with the story of when he first tried to join the workforce as a teenager / young adult. He looks back on his “floating” time before finding his purpose, from doing a standard job to trying an art school. When Toy Story and Virtua Fighter were released, I wanted to try 3D graphics, but he recalls that the barriers to entry were high due to the cost of the tools needed to succeed in this area. The obstacle led him to take a small course in an online Hollywood course and start making demo reels.
His journey took him to Sony Computer Entertainment, where he met Keiichiro Toyama. At a lovely and healthy moment, he remembers being a big fan of Silent Hill at the time, but was unaware that the man in front of him was the person behind his favorite horror adventure. He didn’t realize he was himself, so he was able to do the interview with minimal nerves, just like any other interview. As they say, the rest is history.
Sato continued to work on great things, including the Siren series. His work there influenced his own style of production, how he wanted to express the game he worked on, and his experience. He recalls making suggestions to programmers and senior game designers. Passion was there. The desire to make it was high. His love for the craftsmanship of the Siren series eventually led him to think of his own vision for the gaming experience.
I fast forwarded to the blur and confirmed that the idea was realized in cooperation with Toyama. With him as the producer and Toyama as the director, he said that in a creative sense it may mean that the eyes aren’t always eye-to-eye, but that’s all part of the beautiful process. “It’s very important for us to share our views with each other,” he said. These opinions, their different perspectives on the overall design, make this a blend of visions and ultimately unique overall. “As a producer, I’m always thinking about what I can do to improve my projects and games.” So, in the process, I’m stuck between “going forward with the project” and running the company. I had a feeling. It’s all about balance and it seems worth it.
The new horror project “confuses players,” he said. It becomes select-driven in a way that challenges players to guess their behavior second, especially when weighing in a sacrifice system. All results are designed to make the player feel it. Emotionally and narratively. The impact is enormous and will be a constant force that players of this adventure will feel at every stage of the road.
As a big fan of the Silent Series and Silent Hill, I can’t wait to see what this team has to offer in this new horror experience. Horror has changed in recent years. From cheap jump scare to rooted psychological journeys, this genre has evolved to fit this very well. And that could challenge the way we look at future horror games.
What do you think of Bokeh Game Studios’ upcoming horror games? Are there any Silent Hill and siren elements you would like to see reflected in this new game? Listen to your thoughts in the comments section below.