If you use mods to play Skyrim: Special Edition, you may have set Steam to “Update this game only when I start” in the properties menu, and then you launch it from a separate exe through the mod manager of your choice.If you don’t, every time Bethesda Creation Club gets some new content, it will break Skyrim Script Extender (SKSE), important plug-ins required by several of the best Skyrim modules.
When the 10th anniversary of Skyrim arrives next month, you will be able to purchase the anniversary edition, which is basically a 64-bit special edition plus all the content currently in the creative club and 26 unreleased works. Even if you don’t do this, the special edition will get some free creations (fishing, survival mode, and missions of Saints and Seducers). It is not a separate item in Steam, but an update to the existing version. For module makers, this is obviously more problematic than regular updates.
As A SKSE developer explained, “Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. This changes the way code is generated, forcing mod developers to find functions and write hooks from scratch.”
Although SKSE will be updated shortly after each Skyrim update, other plugins are not well supported. The SKSE developer wrote: “I might sit there for a few nights and knock out the updated version of SKSE, but my main concern is the rest of the plugins there. The plugin ecosystem has been around for long enough People have moved on and the code is not maintained. In fact, everyone who writes a native code plugin needs to do at least some work to support AE. This actually means that the native code mod scene will be broken due to unknowns after AE is released The length of time.”
If the worst result is the worst, and the modules you rely on are finally broken after the Anniversary Edition update on November 11th, Steam will still allow you to use it Warehouse downloader. A team that developed the mod automatic installer Wabbajack also stated that they Plan to propose a list of degraded models To achieve the same purpose.
The recent unexpected update to Fallout 3 finally eliminated its dependence on Games For Windows Live, and it was also compiled with Visual Studio 2019.this means Fallout script extender (FOSE) is no longer compatible with it. The modules that rely on FOSE have stopped working. One of its creators updated the page and said: “I don’t have a timetable for when I can update FOSE to this new version.”