Some experts think Breath of the Wild 2 looks too good to run on Switch

A sequel to The Legend of Zelda: Breath of the Wild was announced a few years ago. Progress has been slow but steady despite announcing that the game’s release has been delayed until next year and that it also comes with a new trailer. That trailer left some tech pundits guessing something interesting.

In a recent episode of Digital Foundtry Weekly, Richard Leadbetter, John Linneman and Alex Battaglia talk about the trailer released last month. They also break down the technical aspects of the trailer, such as antialiasing, 1080p/720p rendering, draw distance, and more.

Ultimately, it came to the conclusion that the game was too big to run on the Nintendo Switch, and they probably saved it for a more powerful console. In fact, Battaglia speculates that the sequel could launch similarly to its predecessor, launching on Switch and whatever console follows.

Battaglia also pointed out that the footage clips in the trailer are perfectly anti-aliased, and the volumetric clouds didn’t break down as Link approached them in the sky. This led Battlaglia to suggest that the game runs on a revised and more powerful version of the Nintendo Switch.

That said, Linnemann points out, it’s not something Nintendo usually does. Nintendo usually makes sure that when a game is shown in a trailer, it’s showing exactly how it will run on the hardware. All of this is speculation based on observations without any official word. However, if Nintendo does confirm such a thing, we’ll let you know.