When the main thing that the game must distinguish itself from all other city builders is its beaver actor, its life or death depends on how much it depends on it. Timberborn did not put its personality first, but even at this point of early access, it was a very pleasant time.
The task of the game is to build an ever-expanding settlement for your cute little beaver. While dealing with environmental changes such as drought, the game has fallen into a steady rhythm of unlocking new technologies. Just like in the best management game, succeeding in Timberborn is totally a good juggling behavior. You must ensure a stable supply of wood, while also ensuring that there is enough housing and storage space, and at the same time moving towards more useful buildings. It is very important to choose the right time to invest in flour production or reforestation.
However, Timberborn is gentler and friendlier than most of its kind, and rarely corrects mistakes faster than you in the environment. For those who might want this game to be a survival story rather than a prosperity story, the difficulty is even greater, but this seems to be inconsistent with the tone. Its look and feel are the main attraction. It is simple and harmless, with little hint that the beaver seems to have inherited the history of the earth’s world. In short, this is a nice space.
The aforementioned environmental events are one of the most powerful ideas in the game. For example, rivers may be destroyed or diverted while taking away vegetation. And, of course, this is also something that players can artificially trigger by building characteristic dams. It is hardly populated, but the world is malleable and can prompt you to build more organically, rather than the strict track of making plans at the beginning of the meeting. Nurturing the forests and rivers around you, instead of endlessly consuming everything around you, brings value to Timberborn’s health display. Your settlement feels like a home, not just a giant hunger machine.
Unfortunately, there are really not so many here to distinguish Timberborn from other similar settlement builders. The inhabitants of the beavers and the novel wooden technology they built have an undeniable charm. It has personality, but it may not be as big as I hope. A little more animation-maybe the beaver gnaws on the tree dizzyly? -It will give it more life.
It’s not that I’m not obsessed. I want to build my perfect small diorama of the small town and give those little beavers a lovely home with complete facilities and beautiful scenery. To ensure that the long wooden gear chain needed to power advanced buildings does not destroy the beautiful streets of my settlement, which is as difficult as any dry season. Balancing actual needs and aesthetic needs is the real conflict of the game, and it’s also what makes me stick to it for a few hours. Planning a small street with terraced houses or trying to carve a beautiful forest on the edge of the town while still making it a functional settlement is the best choice for this kind of thing, and Timberborn will easily push you into it.
I’m not sure how long I will stick to it, but it is a choice to beautify the environment, and all the potential they open for big-headed thinkers may keep it sharp for some time to come. For those who just want a settlement management game with cute beavers, Timberborn will do a good job.