Starfield aims for a ‘NASA punk’ visual style

Bethesda’s upcoming sci-fi RPG Starfield has a gritty look—more gritty and raw than the sleek, smooth lines of something like Mass Effect. That’s intentional — game director Todd Howard previously described StarCraft as “a more down-to-earth game and a more down-to-earth environment to explore” than Bethesda’s The Elder Scrolls franchise — early in the production process , the developers even gave it a catchy name.

“Early on the project, when we were trying to establish the overall aesthetic of the game, we coined the term ‘NASA-Punk’ to describe a more solid and relevant sci-fi universe,” Starfield lead artist Istvan Paley told Xbox line“We wanted a very realistic shot. You could draw a line from today’s space technology and extrapolate from there to the future so it’s believable and relevant.”