The Beta update for Steam was launched in July, and we like it very much: it completely revised the download page to make it richer and easier to understand, and made much-needed changes to the storage manager, greatly simplifying the process of mobile games. Between drives.
The update is limited to Steam users who opted to join the client’s beta channel at the time, but it has now Roll out to everyone, And a specific description of the changes.
The download page is the most obvious part of the update. Here are the differences:
- When the game/update is actively downloading, it will now show the total progress of the download or update completed. Previously, the progress bar only showed the progress of downloading content, not the disk allocation process, which would cause the update to be displayed as completed when it was not completed.
- Any partially completed download/update in the queue will now display a faded progress bar and completion percentage next to it to clearly show its current status.
- The new (i) icon next to the game title will display a tooltip showing the type of content included in the update. Types include game content, downloadable content, workshop content, and shader pre-caching. This icon will only appear when the update is not just about game content.
- The download queue can now be completely reordered using drag and drop.
- The context menu for active download items now includes the option to start the game when the download is complete and the option to pause the download limit (if enabled) during the download.
- The “View News” button is now a “Patch Notes” link, which will open an overlay of the latest patch notes related to the game. This will only be displayed for games that have entered patch notes into the new event system. The patch notes link will only be displayed on the update, not a fresh install. For seminar updates, you can access the subscription items page sorted by update date by selecting “View updated items” from the context menu.
Some of the individual changes are fairly minor, but they are certainly more flexible than before, and those who really want to know what Steam does at any given time will undoubtedly find it more informative.
However, as a multi-drive owner, what really excites me is the storage manager update.
It has never appeared in the most obvious place-you can find it in Steam Settings-Download-Steam Library folder-but it now displays each drive separately, and the Steam usage of each drive is based on game, DLC And the “other” segment. Games can be sorted alphabetically, size, or last played date, and can be easily uninstalled or moved to other drives individually or in groups. For users who have difficulty managing the Steam library across two or three drives (or maybe just reluctant to uninstall old games because they are really good, you might want to play them again one day), this is very convenient.
The rest of the update includes various fixes and adjustments to the library, friend list, remote play together, Steam cloud function, Steam VR, and MacOS and Linux support. The complete patch instructions are as follows.
- Updated the Steam library folder UI for easy management of content across multiple drives
- Allow installation of library folders on read-only drives
- Allow deleting empty library folders on fixed drives
- The Steam library folder dialog has been updated to better manage the various game content installed on the drive
- Unless a tool filter is selected in the left column, the game count at various locations in the UI will no longer include tools.
- The recent friends activity shelf has been deleted.
- Fixed some errors for users whose account name is the maximum length.
- Fixed a duplicate event that appeared in the activity feed of app details
- Add “Patch Notes” and “View Subscribed Items” to the context menu of items related to these options on the download page
- For some non-demo content, the demo banner on the hero image has been removed
- Fixed an issue where the library crashed when right-clicking on certain types of multiple selections in the game list
- Simplify the creation of new library folders during game installation
- When launching a tool (such as SteamVR), do not automatically navigate to its details page
- Change the display of digits per second from “b/s” to “bps”
- Fixed an issue where the friend list was not loaded correctly
- Fixed the group chat notification dialog that was shrunk in the window
- Replaced Windows taskbar notification area icon
- Fixed the “Uninstall Game” dialog box blocking the UI while the app is still downloading
- Fixed a crash when trying to delete some screenshots from the Steam cloud
- Improved support for OpenXR applications.
Play together remotely
- Fixed an issue where the remote player’s controller was not detected or could not be input when connected when the Steam Overlay was launched
- Fixed a crash when closing Steam after using streaming or remote playback together
- Fixed an issue where the game could not be streamed when an update was required
- Fix the load/save settings of users whose names contain non-ASCII characters
- Fixed a synchronization issue caused by a client running without being connected to Steam when changing files from another client
- Further reduce the CPU usage of Steam Input, especially in Steam Input API games
- Added support for the current PowerA Xbox Series X controller set
- Fixed an issue with Xbox Series X controller handling when Xbox extension support is enabled
- Fixed an issue where Steam overlays were displayed at the wrong resolution in some games
- Fixed an issue where the current operating system version was incorrectly identified as “Catalina” in the Steam library compatibility tab when running macOS 11
- Fixed a regression that caused too many open file handle errors during the download of certain games
- After the runtime update, the library fixation process is significantly faster at startup
- Restore compatibility with NixOS (steam-runtime#431)
- If using NVIDIA proprietary drivers, make /usr/share/nvidia available to the container so that application-specific configuration files can be applied (steam-runtime-tools#73)
- Silence most LD_PRELOAD warnings
- SDL 2.0.16 is now available for SDK and runtime
- Fix the issue of incompatibility between web view and release host freetype (steam-for-linux#7935)
Steam virtual reality
- Added detection of HTC Vive Pro 2 and prompt to install Vive Pro 2 driver
- Fixed a bug that prevented Steam from counting certain USB connected headsets when collecting data for hardware surveys. In general, the sampling of SteamVR sessions should capture most of these situations, but this may result in some undercounting.
- Fixed game failures that occurred when some users inserted or removed USB devices