Super Smash Bros. Ultimate Sora Impressions-How good is the ultimate fighter of the game?

When Nintendo revealed that Kingdom Hearts’ Sora would be the last fighter to be added to the roster for Super Smash Bros. Ultimate, many people smiled. Now that Sola is out, I have let him finish his pace to see how he performs.

In the video above, you can see my thoughts on Sora. As someone who has invested a lot of time since the release of Smash Bros. Ultimate, Sora feels good.

Sora is definitely a character who thrives in the air and is easy to learn and play. He has some automatic combos that can be cancelled to enter your other actions, or, if the time is right, you can go back to automatic combos directly.

The protagonist of Kingdom Hearts has the best recovery in the game. His on-field stunts can keep up with his side stunts, allowing you to take a lot of risks under the stage, and this stunt can reliably kill with a mid-to-high percentage.

Sora also has some very useful neutral special spells: fireball, lightning, and ice. These spells are very suitable for creating space because he is one of the slower characters.

He is a bit too impetuous for me, even more impetuous than Jigglypuff, Peach and Samus. He has moderate air control, but this is not enough for my playing style.

Sora’s falling speed is very slow. I think if your opponent is on the ground and you try to land, it is easier than usual for them to get under you and do whatever they want, even if they are avoiding the air.

Sora’s counter feels great, and I think it’s a deterrent to those who don’t let you back on stage.

All in all, he is fun to play. In friendly matches between friends, he won’t be my first choice, but if I hit randomly and get Sora, I won’t be angry about it.

For more information on upcoming games, please visit our video game release date page. For more information about Nintendo, why not check out our review of the excellent Metroid Dread.