Teardown Review | PC Gamers

It’s easy to log out of Teardown just as a tech demo. A simple framework of maps, tools and missions designed to showcase the incredible voxel destruction techniques of developer Dennis Gustaffson.But in 18 months of Early Access, Teardown proved itself not only as a stunning display of technical prowess, but also as a bloody little heist and The most creative sandbox platform since Garry’s Mod.

Teardown is first and foremost about destruction. It’s a game of wooden shacks, concrete walls, metal walkways and plaster corridors – all of which respond appropriately to being wailed by a sledgehammer. Despite its blocky appearance, Teardown’s world breaks down in convincing fashion. When supports are removed, metal pipes bend and snap, while plaster walls flake off, revealing stronger brick walls that kick up dust as they collapse.