noisy pixels Managed to get some hands-on time with the upcoming Teenage Mutant Ninja Turtles: Shredder’s Revenge, which the developers at Tribute Games hope will release this summer. They also had a chance to chat with one of Tribute Games’ game designers, Frédéric Gémus, and they thought about him on every aspect of the game, which, by all accounts, was good. Mr. Gémus said that as an episode of the ’90s cartoon, they had come close to every level of Teenage Mutant Ninja Turtles: Shredder’s Revenge, which was absolutely huge at the time. He went on to say that the team really wanted to embrace the humor and playfulness of the original cartoon. He also thought the animated series was “well written, with a lot of love for the franchise, and every episode was a lot of fun,” which is exactly what they wanted to sum up.
“We really wanted to present each level as an episode of an animated TV series. Not only is this game a love letter to old-school arcade games, but its core inspiration was the first TV show to air I think the reason these games were so popular at the time – and all the toys – was because everything in the show was so well written, full of love for the franchise, and every episode was so much fun It’s a very interesting universe and it’s perfect for a video game. We really wanted to bring the humorous side of the show into the game. For example, you see an infantryman acting as a secretary at the beginning of this level. We have this details to evoke the show’s sense of humor. We wanted to have these elements all over the game, not just cutscenes.”