The Ares PC port was not developed by Sony
Sony finally announced that the priest simulation of God of War, previously exclusive to PlayStation, will land on the PC. This is indeed big news.But the PC port will not actually be developed by Sony, it tells Ars Technica The project was “supervised” by Sony Santa Monica but developed by Jetpack Interactive.
Jetpack Interactive is not the most recognizable game studio in the world, but its website It lists several projects it has participated in in the past, including NBA Live 14, 15 and 16, Dark Souls and Plants vs Zombies: Garden Warfare 2. However, most of the work is playing a supporting role: Jetpack provides engineering support for the PC version of Garden Warfare 2 and Dark Souls, the latter is notoriously bad, although we can’t fix it on the supported studio. (In fact, From Software is the listed developer-it is not clear what role Jetpack plays.) It also provides engineering and UI development support for NBA Live 16. The studio’s only fully independent porting work is actually the opposite PC of God of War: it ported “The Orcs Must Die!” Connect to PlayStation 4 without restrictions.
Sony will seek support studios to handle the Ares porting, which is a bit surprising, especially since it now has a very experienced PC porting developer Nixxes Software. “Kratos is Sony’s Mario,” we said after the PC version was released last week, sharing it with non-PlayStation platforms is a very important thing. Sony’s other major game, Horizon Zero Dawn, was launched on PC last year, but its performance problems were serious (and outrageously intermittent) and required multiple patches to resolve, and Sony is definitely eager to ensure that this does not happen again. , Especially in its old man game.
This is not to say that Jetpack will not succeed, I certainly hope it can. As for how Sony Santa Monica will participate beyond the vague oversight capabilities, it is not yet clear. I have already contacted to inquire, if I receive a reply, I will update.