When I was running around in a missile hangar, an over-eager teammate, kool-aid, ran through the wall next to me to escape from a helicopter and plunged me into a millisecond-long whirlpool of terror, relief and laughter. “My God,” I thought, “Finally there is a suitable battlefield game.”
There was a time when a new Battlefield announcement would be the highlight of my game year, but when DICE swapped jets for horses in Battlefield 1, I kind of put this series into a nap. My first hour in the upcoming public beta of Battlefield 2042 was the wake-up call I needed. The battlefield has returned to what it does best. The gun hit like a bag of bricks, the jet plane made a low roar and rattled in my ears, all of which looked gorgeous in action.
Although I recently signed in to “Battlefield 4”, I kind of forgot how to enjoy the 2042 Battlefield game. I walked around very carefully in the opening minutes of the first game, withdrew at every loud explosion, and camped in front of the first flag I could catch. Then a tank rolled up and blew my sorry butt away. I was surprised that I couldn’t do anything about it, as if “the cowardly soldier versus the tank” should be a balanced interaction. When I play Battlefield, it is like playing “Rainbow Six: Siege” or “Hunting: Final Battle”, forgetting that this is not a competitive shooting game that requires proficiency. Battlefield 2042 is a game suitable for you, and it is most fun when you go with the flow.
In many ways, “Battlefield 2042” makes a comfortable return to what makes BF3 and BF4 so great – everything about its guns, sounds, vehicles, and maps seem to come from the same cloth – but it’s also the most radical. The series has changed since its inception. Remember to go to class? Those have basically disappeared and are now replaced by professional characters with unique gadgets and abilities (similar to Rainbow Six Siege Operator or Apex Legendary Heroes). Experts are still divided into the familiar assault, support, engineer, and reconnaissance categories, but these are just labels describing what their gadget might do.
We were in contact with four of the 10 experts in the game at the time of launch, and no one was surprised. I had the happiest time with the one with the grappling hook.His name is Mackay and his grab is very similar to that Hook from Halo Infinite We have fun. You can’t really use it to kill directly, but it is a quite revolutionary tool that appears in battlefield games.
Out of the gate, Mackay is by far the most agile individual in the series, doubled with passive ability, allowing him to move faster during ADSing. In theory, grappling is the perfect answer to the classic annoying battlefield players who posted and snipes on the roof throughout the game-despite the 128-person map we played, a huge space campus called Orbit, how many The influence of a skyscraper out of Mackay. Those who want to climb to the top can still choose helicopter taxis or simple elevators, but DICE drew a clever clue from “Call of Duty: War Zone”, using a vertical zipline as an alternative.
Of course, I can also decide to become that nasty sniper without giving up the grappling hook. In “Battlefield”, weapons and equipment have nothing to do with occupation for the first time, allowing you to mix and match anything according to your preferences. I can be a sniper Falck who treats with her syringe gun and repairs the vehicle with a blowtorch, or a shotgunner Casper who drives an EMP drone and carries a bazooka just in case.
Flexibility is interesting on a personal level, but the unique role of each class can be a victim of change. I don’t have any motivation to balance our team by distributing medical kits or explosives, because I can only see which experts they are playing with. Should I bring extra ammunition boxes for friendly machine gunners? They may use it, but they can also bring one if needed.
The same is true for the role of a doctor, which used to be my favorite course. As the only person who needs to wake up the player’s paddle in Bad Company 2, I was once proud of my brave rescue mission. But now any teammate can resurrect another teammate, and the only benefit of Falck is to restore the player’s health, and the pleasure of risking resurrection is suppressed. Building a kit in Battlefield 2042 is basically the same as making a perfect load to the finest details in Warzone. If the “battlefield” follows the same trend as the “battlefield”, this may cause metadata to stagnate, where a certain combination of guns, gadgets, and equipment will rise to the top. That would be a shame, but I hope DICE can maintain a balance.
One feature I can generally recognize is instant gun customization. Press and hold the T key at any time, and the player can immediately change the gun sight, barrel, ammunition type and accessories under the barrel in the cool Crysis-like plot menu. Look, it’s really neat:
When it was first made public, I thought I would not use the feature often, but it turned out that I was a range swapping demon. Since I am fighting in the building, regret choosing ACOG? No problem, it only takes two seconds to slide on the red dot. Want to use a sniper rifle to cause some free damage to the helicopter? Replace your normal bullets with more impact (and higher recoil) armor-piercing bullets.
This is a bigger gameplay change than I thought. In any other battlefield game, I would choose a mid-range scope that works well at close or long distances, but with a quick desktop switch, I can finally branch and become one of those weird guys who have a huge scope on the LMG . Although I am curious how this feature will be expanded in the complete game. The beta version we played has only three accessories available for each slot. Assuming more will be added (as is usually done in battlefields), players may have to choose the three or four they wish to exchange on the spot.
It was as interesting as Battlefield 2042, which I played for a few hours, and I only saw a small part of it being shaped into a big game. So far, the most important thing about Battlefield to me seems to be strong, but the build we play (which may be similar to the build that everyone will play in the open beta) has a lot of rough edges, like a seemingly Unfinished user interface. There is no response to the Ping position, and the team members who choose to spawn are very picky. During the entire preview process, I also completely lost control of the character several times, for a few seconds, but this may be a quirk of my PC. DICE made it clear in the pre-demo briefing that the public beta is running an “old” version of the game, so the state of the game may be much better than it looks now. On the other hand, the “Battlefield” series is unfamiliar to the rough release period.
Speaking of performance, I am a little worried that the CPU entering the beta version is only slightly lower than Minimum specification EA listed (I am still using the aging Ryzen 5 2600). Unless there are some predictable glitches when a bunch of explosions occur around me, the game runs very well at 60 fps or higher. It is also worth noting that due to some matching issues, about 80% of my 128 games were robots. When the beta version is open to more people, I will wonder what will happen to my poor CPU.