The comparison video shows Nvidia’s new DLAA technology and TAA and DLSS in The Elder Scrolls Online
A week ago, it was reported that “The Elder Scrolls Online” would be the first game to showcase NVIDIA’s deep learning anti-aliasing function. This technology is based on the same idea as Nvidia’s DLSS (entering The Elder Scrolls Online at the same time), but without improving performance, DLAA uses AI upgrades to improve image quality-reducing jagged edges when running at your original resolution, where DLSS is Run the game at a lower resolution and use magnification to make it less obvious.
DLAA and DLSS are broadcast live on ESO’s public test server, and MxBenchmarkPC has some shots for comparison with regular time anti-aliasing. The video above was taken on a GeForce RTX 3080 at maximum settings, with motion blur and depth of field turned off.
If you squinted at that video and couldn’t tell the difference between TAA and DLAA, then you are not alone. The shadow using DLAA looks slightly better, but it will be a little blurry, maybe? When walking towards the stairs, the difference becomes more obvious. Start video here And you will see that there is no moirĂ© when using TAA when using DLAA. Whether this is worth your 8% drop in frame rate is a question that only you can answer.
DLAA doesn’t seem to have much effect on ESO’s ghosting. Once its support spreads, it will be more interesting to see how it looks on non-MMO games in 2014.