The Dead Space remake is great, but I still wish we could see Dead Space 4

dead end Much like the Fast and the Furious movie. Except when Vin Diesel starts stealing DVD players and ends up drinking Coronas for his family, Isaac Clarke starts going silent on a filthy spaceship and ends up shooting a cultist in the face with a toaster strapped to a shotgun Get smart. The point is, both franchises are far from what they once were, but only one franchise is alive to tell the story.

A Resident Evil 4-inspired horror game, Dead Space turned into a cooperative action shooter over the course of its trilogy in an effort to meet EA’s sales expectations as the company wanted the Necromancer variant to go mainstream.

The mechanical and thematic changes to the collection were most notable in 2013 dead space 3. As the third entry, it has a lot of overlooked ideas, it is unset dead space 4and with next year’s reboot and the release of the entire trilogy on EA Play and Xbox Game Pass, there’s no time like the present to try out this much-maligned but creative game.

Dead Space 3 abandons pure horror and isolation for an action-centric narrative with co-op gameplay and weapons, revisiting those mechanics that are clearly quintessential Dead Space. At first glance, the design might feel a little uninspired at the time – co-op and survival mechanics were all the rage – but upon further inspection, it’s clear they’re a perfect fit for the franchise.


Dead Space 3 collaboration is controversial — but it’s really good

In co-op, two players take control of series protagonist Issac Clarke and new character John Carver. You can plan attacks together and blast necromorphs to hell in a simple drop-in, exit-style dead space where action drives out fear.

What’s different about this co-op mode, however, is how it divides the two players. Those who control the Carver often get different audio and visuals, especially during co-op exclusive missions.

Having two players work together, but separate how they see and interact with the game itself is a genius way to break down the fourth wall. The hallucinations in the game force two players to communicate what they see and don’t see at any given time. Most of the co-op modes in the game become a shooting range with an extra pair of boots on the ground, but Dead Space 3 adds a co-op layer that feels like only the series can achieve.


Dead Space 3’s take on a sci-fi world isn’t quite as claustrophobic as its predecessors — but still just as atmospheric

Having the Carver player be the only one seeing these hallucinations puts the Clarke player in the dark and creates an interaction outside of the game itself, where players can have their own conversation on one of the screens about what’s going on. It’s a simple but effective collaborative design that highlights the unique isolation Dead Space is known for.

The hallucination mechanic comes into play in three co-op missions, and occasionally heads up elsewhere for short cutscenes. Dead Space 4 could have integrated co-op players further into the game, with smaller moments throughout the game separating the two players, rather than limiting most of the time to a few missions.

Carver appears in the story, whether he’s in co-op or not, and while his addition brings some fun moments, the solo does reveal some interesting (and unexpected) cracks in the design. For example, sometimes Carver appears offscreen in cutscenes, even though he was literally nowhere to be seen before.

Dead Space 3’s co-op mode is by no means perfect, and it largely pushes the game’s focus toward terror, but this flirtation with the idea of ​​co-op is a legitimate, convincing way to play in horror Join the team game game in general.


Dead Space 3 also introduces a rich variety of combat through weapon crafting. Instead of finding many weapons with alternate firepower options as the story progresses, players can now build and upgrade their weapons from the start.

The freedom to design your own weapons is a great way to emphasize creativity, as players can find weapon schematics, upgrades, different parts and crafting resources as the story progresses, and each can be turned into a unique looking weapon. It’s also a clever way to emphasize Issac Clarke’s engineering background, and take resource management in a new, natural direction from previous games.

Stitching together two weapons from previous games can make them very powerful, especially given the number of attachments and upgrade circuits that can be added, but that’s what makes the weapon crafting system so interesting. The ability to create a shotgun that slows enemies and then rips their legs off with a thread cutter is dead space max.


Weapon crafting builds on the series’ previous experiments with alt-fire mode

Despite turning the player into a walking death machine, multiple design decisions affected weapon production in the first place – it’s great to see Dead Space 4 try to repurpose them and refine the formula for the third game in the series cracked.

For starters, there’s only one type of ammo in the whole of Dead Space 3, it doesn’t require switching your guns and tactics, because you can make something with powerful standard and alternate fire modes, inject your upgrade circuit into it, And cut into all Necromorphs and Cultists almost every turn.

Dead Space 3 director Ben Wanat Interview with Eurogamer in 2018 “When you allow players to break the primary and secondary fire pairings, it becomes very difficult to adjust. There needs to be a focus on re-balancing the weapons while still giving the player a lot to tinker with”. So hopefully the canceled Dead Space 4 takes aim at the weapon crafting system to rebalance it, empowering smart players while endangering greedy players.


At least Dead Space 3 has no weapon degradation…

Weapon crafting systems are also derailed by microtransactions, and while these may have been implemented due to development costs (and IAP-happy EA), they do nothing for the emerging crafting system.

Players have been offered a variety of weapons and suit packs from the start—and a way to continually collect additional resources for weapon crafting—in exchange for real-world money. Players will still be able to buy specific schematics and use in-game assets to craft tons of guns, but including the option to buy assets in a linear story-driven game creates a shortcut to the entire mechanic. And left a bad taste in the player’s mouth.

The upcoming Dead Space reboot is reversing the inclusion of microtransactions, with pre-release footage showing classic weapons and a lack of craftsmanship. Going back to the series’ roots means collaboration, weapon crafting, and a full-blown narrative about a giant alien moon are all out the window. It’s certainly a good thing for a reboot to get away from it all, but it highlights the mechanics and ideas that the canceled Dead Space 4 will never be able to explore right now.

Dead Space 3 is a trend-chasing game, but even as it drives more sales, there are some great mechanics that feel right at home in a universe that’s starting to find its feet – it’s a shame the original team won’t get to develop them chance.

I have no doubts that Dead Space’s reboot will really try to modernize the original and fold the idea of ​​being canceled in a way that works. Still, its existence all but confirms that Dead Space 4 has lost its life, and that no alien space marker will bring it back.