Sabre Interactive’s Dmitry Grigorenko is the chief designer of the upcoming World War II port of Nintendo Switch. He said in a recent interview that he doesn’t think there is a need for a more powerful Switch system. Sabre Interactive is a development studio that has produced many high-profile Nintendo Switch ports, such as “Vampire” and “The Witcher 3: Wild Hunt-Full Version”. The following are Mr. Grigorenko’s views on Nintendo’s current development platform and system graphics capabilities.
What he hopes to see from the upgraded Nintendo Switch model
“The obvious answer is overall better hardware, fewer builds and patch size restrictions, but I don’t think the Switch needs a more powerful version. Sabre and many other talented studios have proven that there are no impossible ports. Nintendo Games Computers are never hardware. They can always enhance your gaming experience. I can’t wait to see what they will come up with next.”
About pushing the current Nintendo Switch hardware
“Every game we release on Switch is more hardware-driven than before. World War Z is a bigger challenge than our previous project. I believe our next project will also stand out, but it all depends on the game. Sometimes in the video game industry, things that look very complicated from an external perspective are actually easy to achieve during development. Most of the time, the opposite is true. The simplest things may take a lot of time and energy to start working. At Sabre, I think we have achieved a good balance across all Switch ports by providing excellent gameplay and maintaining a great appearance of the game.”