The director’s cut from Death Stranding is worth traveling across the U.S. again

Of course, I hardly need to participate in the director’s cut version of Death Stranding. It just needs more death stranded fOr i was sold Relive Kojima Hideo’s latest fashion items. Fortunately for me, this is exactly what the director’s cut version is about. I like the original version, which is the perfect excuse to reinvest. I think you should play it too. But maybe not for the reasons you think.

Death Stranding Director’s Cut is an expanded version of the base game launched in 2019 and the final version of Kojima’s Vision. Twenty-six hours later-there are many more, there are many more-my subconscious impression is that the nickname of the director’s cut version is more important than anything else. Nevertheless, there are some interesting and creative new features that can enhance the overall experience.

For new players, all the bells and whistles you’d expect from the PlayStation relaunch are in Director’s Cut—performance/resolution modes, incredibly fast loading times, 60 frames per second, and all these goodies. What’s more interesting is that new tasks and deliveries are added to the game seamlessly to some extent; they appear in the main event itself, rather than offset as “new content.”

Based on previous game experience alone, players who return or revisit may get more benefits from these new content. To be fair, some of these new additions are very good. I particularly like the crossover with Valve’s Half-Life Alyx, which puts Gravity Glove into Director’s Cut (this is the PC version of Death Stranding, but this is the first time it appears on the console), allowing you to grab items In the world without actually walking to them. The Maser Gun can quickly incapacitate human enemies with a flash of lightning, which is also a good contact-although the unstable aiming of the game makes the weapon more suitable for stealth than for combat. The new track brings interesting diversions to the main path, but the game’s poor car controls mean it can be frustrating when you keep hitting walls. The jumping ramp for motorcycles is great because you can perform sick stunts. Finally, the new songs included in the new porter mission are consistent. By the way, this game-Director’s Cut and the original version-integrates authorized music into its mission structure very well; I hope all games use music as cleverly as in Death Stranding.

Importing PlayStation 4 archives means you can instantly access many new content in Director’s Cut. However, if you want to start a new “Death Stranding” game like me, please know that the new content is scattered throughout the campaign throughout the game. 26 hours after I cleared the level, there are still many, if not most of which I haven’t found yet-I can’t wait for the Cargo Catapult in Chapter 5. I think this is a smart way to implement new elements in the game, and it is also the best way to experience it; I think I stumbled upon it organically, rather than simply listing everything I have never seen before. List. When I encounter something that is not in the base game—sometimes after hours and hours of old content—it makes the game feel fresh and fresh, even if it is not.

In some ways, Director’s Cut is the best way for newcomers to experience Death Stranding, but if you want the original experience, I won’t buy the base game at a discount. These two methods have their own merits. Personally, I didn’t find anything in Director’s Cut that fundamentally changed the core experience of death stranding, so that it was impossible to play anything—especially if you want to save a little money by purchasing the original version.

But none of this is the core reason why I think you should play Death Stranding.

Messy overall experience

The more time I spend on Director’s Cut, the less I want to list new or old mechanics-this is inconsistent with my task: to write a simple impression of the new content of the game. The Gravity Glove is really beautiful and the track is interesting enough, but I won’t say that any new content itself is a reason to run out and buy Death Stranding Director’s Cut. At the same time, I think you should play Death Stranding. If you haven’t already, the director’s cut will only reinforce this view. My impression is that this game requires experience, no matter what form you decide to play.

What makes Death Stranding so great and why I think it is one of the best games of the previous generation. It has nothing to do with any personal aspects, but with the entire package. As a AAA video game released by Sony, “Death Stranding” is a puzzling product. It is not that its legend is confusing—it is not; it is very straightforward in the novel.On the contrary, “Death Stranding” is also a master class in overall game design-there is no doubt that this game is Literally One of the most confusing stories about walking from here to there, combining themes I have ever experienced. Kojima seems to be thinking crazy about any given topic, leading to many conflicting ideologies. But in all respects, the seriousness of “Death Stranding” permeates every pixel.

When playing “Death Stranding”, you will feel that Kojima puts it all on the table-his thoughts on the video game industry, climate change, and for any reason, the expansion to the west and the one that may never exist American dreams of the past. Most of the game, in its purest sense, is a walking simulator in which you can manage balance, endurance, and back weight. This is a bold game choice, ostensibly to alienate some players. And in 2021, a game about a shocking world that forced everyone into and away from human contact was hit harder than when the game was first released in 2019. I think Kojima discovered this coincidence by accident, but it brought more gravity irrelevance to the death stranding event.

I like everything about death stranding. Compared with almost all games of the previous generation (maybe except for “Neil Automata”), this is a game that I find myself thinking and remembering; I often call up YouTube videos just to see its actual effect or to hear someone Talk about it. This part boils down to the core gameplay. Walking from point A to point B and delivering packages is a meditation and calming experience for me. I like to plan my route, assemble my cargo, and set off in the vast nothingness. I like this nihility better than anything else in the game. When Death Stranding finally did put the toe into action, I didn’t like it very much.

I appreciate the way games go against the trend. Although many games try to meet every need of players, “Death Stranding” requires you to meet it in accordance with its conditions. Playing games is challenging and slow. Mastering the game requires patience and commitment. You are not running around, clicking on the bad guy’s forehead, watching blood and sparks everywhere. You are basically lonely in this world, placing one foot in front of the other in a generally tedious way, but it will be very satisfying at the end of any particular journey.

As a complete work, “Death Stranding” is largely independent. From a narrative and mechanical point of view, there are really not many other games like this-this includes other works by Kojima. The story’s attention to detail is meticulous, and the way it constructs knowledge and the universe is fascinating. Even if it does not always insist on landing-Kojima has a habit of thinking that his concept is more difficult to grasp than it actually is, leading to a lot of over-interpretation-the promise of constructing the world in a credible way, if you “””” ””””””””””””””””””””””””” ””’Yes” The novel that is willing to buy it creates something different from video games. The way Death Stranding spends time establishing every detail in its lengthy story is almost literary. You can argue that Kojima’s previous Metal Gear Solid series did the same thing in narrative, but these games did not reach death stranding in terms of dull game design. If anything, the closest thing to “Death Stranding” may be PT, which is the “playable trailer” of Kojima’s infamous “Silent Hill” restart, and sometimes equally puzzling.

The existence of death stranding is not surprising. Death Stranding exists as Sony’s first-party release, costing millions of dollars, and only conducting comprehensive marketing campaigns for the biggest games and celebrities that many games cannot afford. This is one of the most surprising. In other words, what happened in the game industry. However, I am glad that it does exist.

If you have never played Death Stranding, I think you should. Whether it is the original version or the new version of Director’s Cut, this game is worth experiencing.It’s not that it’s perfect anyway (read Game informant Review the second opinion). But nothing can be stranded like death. And it may never happen again; I can hardly imagine that Sony or any other publisher will make Kojima so free for the second time—at least not under this budget. This is what makes death stranded worth experiencing. Gravity gloves, race tracks and cargo catapults are just the icing on the cake.