Electronic Arts I applied for another kind of patent Battle passIt allows you to determine the rewards you will earn, rather than forcing you to move one predetermined pass.
The Battle Pass is here. It’s not a secret. Whether you’re an avid player in Destiny 2, Fortnite, Apex Legends, Call of Duty, Halo, Fall Guys, or any other game, the Battle Pass applies.
Dedicated to innovating the latest lucrative trends in the game, EA applies for patent On May 13th, we won a new type of Battle Pass under the name “Seasonal Reward Distribution System” (Thank you, GameRant).
The main difference between this and the already familiar Battle Pass is the “non-linear pass” provided as you progress, and when it comes to aesthetics, you’ll get items that suit your playstyle and taste.
“The seasonal reward system can provide users with a non-linear map that allows them to choose how to advance the reward map as they advance or level up a virtual character or user account in a video game,” reads the patent blur. I will. “Virtual maps can provide a visual representation of a non-linear path or track that a user can follow, based on how the user wants to go and the type of reward the user prefers to unlock.”
This is basically a way to allow you to choose a path while gaining experience and level, similar to the skill tree you’re familiar with in other games.
What’s not so hot is that the patent states that “if the in-game status is favorable to pausing the gameplay of the first client, it will pause the gameplay of each client except the first client.” Is-the EA suggests that you want to force another player to pause the game. One player will level up. We know enough about griefing and trolls to know the potential for abuse …
Will something like this be introduced in FIFA, Apex Legends, or Battlefield 6 in the future? We know that all games are owned by EA and the company is eager to push players towards premium models.
I hope they do it elegantly.