The Elder Scrolls Online will be the first game to use Nvidia’s new DLAA technology
period live Creative Director Rich Lambert showed off the upcoming Deadlands DLC area of ”The Elder Scrolls Online” and the changes added in its next base game patch, mentioning that a new Nvidia technology will debut in MMO: deep learning anti-aliasing , Or DLAA. This is like DLSS (The Elder Scrolls Online also got it), but instead of running at a lower resolution to get a frame rate increase, while using AI to upgrade everything to make it still look shiny, DLAA is using the same Deep learning runs at the original resolution at the same time to obtain additional edge smoothness.
“It’s the same concept,” Lambert said, about Live 51 minutes“You won’t get a performance improvement, but you will get absolutely incredible anti-aliasing.” If you want to try DLAA, it will enter the public test server, and after that, as long as update 32 is online, it will become a DLSS together The options used. Of course, a decent Nvidia GPU is necessary. “You need an RTX 2000 or RTX 3000 series card to take advantage of it,” Lambert said.
Chief Graphics Engineer Alex Tardif (Alex Tardif) in Twitter topic Follow the flow. “Thank you very much for the humor of the NVIDIA team, and then support us in publishing this when we proposed and hijacked its DLSS technology into our own affairs,” he wrote. “This is not something that every game needs, but for ESO, it makes a lot of sense.”
Update 32 will also bring about changes in combat, aimed at reducing some of the game’s recent power spread, especially the continued dominance of construction based on heavy blows.as a Post in the official forum In other words, there will be a “hard upper limit for fatal damage and treatment.” The other changes will be about “improving the balance of proc settings and continuing the previously updated hybrid improvements”.