Rockstar games developed Bully 2 in their New England studio in 2008, with six to seven hours of playable game content, after which the developers moved to other projects and stopped development.This is according to the former developer of Rockstar New England, and in Game informant, Who said Bully 2 was actually dead by the end of 2009.
The original Bully released in 2006 brought Rockstar’s iconic second-grade humor into a private school. It is a cult classic that many people remember fondly, and even received an expanded version in 2008. The success of the extended version prompted Rockstar to purchase Mad Doc Software in New England and rename it Rockstar New England.
In the years of game development and cancellation, there have been many stories, but none have explained it so thoroughly with internal information like the Game Informer report.It’s worth noting that these sources almost confirmed the Bully 2 Information Usually legal.
According to these developers, Bully 2 has been in development for approximately 12 to 18 months before being softly stifled by Rockstar management. At one point, almost 50-70 people in the entire New England studio seemed to be developing this game. However, during that time, more and more developers turned to games such as Max Payne 3 and Red Dead Redemption. As the recently acquired New England studio began to comply with Rockstar’s internal crunching death march, other developers left in protest.
The vision of the unfinished game is broad, and although the map is small by today’s standards, each building is designed to enter legally or by break-in. Techniques developed in prototypes, such as dynamic glass breaking, will find their way in later Rockstar games. The NPC also intends to remember some thoughts about character behavior, which later entered Red Dead Redemption 2. Other details, such as the dynamically growing grass used for mowing, is an iconic deep game mechanic that defined the last decade of Rockstar games.
This is an interesting display of the intersection of business, workplace management, and game development that shape the way games are made. Great report, Game informant.