We will never play Scaly, But at least we may see how certain features in the game will work if the doomed Xbox exclusive game is really released.
The former chief producer of Scalebound, Jean Pierre Kellams, provided some insights on how developer PlatinumGames reclaimed the elements of this doomed game and made them work again in Bayonetta 3.
The former PlatinumGames employee pointed out in a tweet that Yusuke Miyata, the director of Bayonetta 3, was the design leader of Scalebound at the time, and the summoning mechanism seemed to be an important part of how you control the dragon Thuban. It releases.
“The thing that controls the summon looks very similar to the mechanism we used to control Thuban in Scalebound. Now I can watch the trailer again and I’m really excited.”
This is a trivial matter, but it’s great to gather these little insights on how developers use cancelled game elements in other similar projects-especially because Scalebound and its special development have been shrouded in secrecy and controversy.
Bayonetta 3 was announced in 2017 and will finally land on the Switch next year. 1,386 days later, we got a new trailer for Bayonetta 3 in Nintendo Direct this week (3 years, 9 months, 2 weeks, and 3 days have passed since the game was released on December 7, 2017).