The huge Red Alert 2 mod, the end of the spirit is finally completed

When we first wrote an article about Mental Omega in 2018, the 16-year-old mod is already huge. But what Phil said at the time is still true. It is a “dramatic extension” to one of the last great classic RTS. Command and Conquer: Red Alert 2 is one of those games with a large number of fans, not only because of its absurd FMV cutscenes (although these cutscenes do dominate), but also because it is very interesting.

Its weird asymmetric factions and weird balance will only become weirder as Yuri’s Revenge expands, but the creator of Mental End really understands the way the game you need about 16 years of development time to achieve. The first is to rebalance, then rebuild the game with a completely additional faction, and finally draw your own story for the future of the game world through 133 campaign missions spread across the Allies, the Soviet Union, the Yuri faction and the New Foehn.

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