A new seasonal event starts at Unmanned sky Today, this is a new adventure.
Expedition 4: Appearance will run through Halloween. It is the first expedition featuring narrative. It is also a minor update that brings many enhancements to the entire game.
In Expedition 4: Emergence, the traveler will find himself trapped on the planet Vasan, which is prone to sandstorms and infested by Titan worms. Your job is to find the impact point of the Titan Worm, destroy the hungry tendrils, and collect the evil eggs that linger behind.
Throughout the universe, planets are destroyed by the activities of these Titan worms. These giant sandworms inhabit the desert and will shade the sun when they fly overhead. They also tend to “defile the terrain” with their cursed dust.
When you clear the cursed dust planet and hunt down the Titanic Sandworm, you will “unlock the clues of the dark narrative.” Completing the expedition route will reveal the history of a dark cult, and you will face Atlas with the evidence you have discovered.
Completing all stages of the Emergence expedition will also earn you themed rewards that can be redeemed in all your archived games.
You can also get a sizable trophy, which is a weird skull that once belonged to a large legless cousin of the Titan Sandworm. There is also Flesh Launcher, which explodes in splashes of slime, plasma and worms.
In addition to the expedition, there are many improvements and new content that can be enjoyed throughout the game.
This includes more diverse sandworms, each of which adds a variety of new creatures and types. They can now be found through a wider selection of more variants.
Speaking of sandworms, you can now tame and breed a giant sandworm companion to feed, pet and ride. Sounds interesting.
You can also expect richer particle effects, which means that meteors, muzzle flashes, explosions, cave animal dust, billowing smoke, and laser effects can be seen throughout the game due to modification.
Ghastly Trail customization will now apply a unique organic effect to Jetpack’s exhaust nozzles, spraying viscous liquids and tiny worms during flight.
The update will be released on all platforms today. The complete patch description is as follows.
No Man’s Sky 3.70 Patch Notes
- Significantly improved the geometry and texture of sandworms.
- Significantly improve the effect of sandworm particles.
- Many particle effects have been improved, including battle frigate weapon flashes, cargo ship explosions, long-range laser strikes, biological mining effects, sentinel walker landing effects, meteor and meteor strikes.
- Fixed a rare crash that could occur when retrieving friend details.
- Introduced significant memory optimization.
- Fixed some memory-related crashes on Xbox Series X.
- Fixed a memory-related crash on Xbox Series S.
- Fixed an issue that could cause some settlement buildings to lose their construction terminals.
- Fixed an issue that could prevent progress when constructing small settlement buildings.
- Fixes the issue that if the next tool selected is already active, it may cause the multi-tool to lose the upgrade when switching between the multi-tools.
- Fixed an issue that caused patrol drones to exhibit movement and combat behavior issues on abandoned cargo ships.
- Fixed an issue that could cause the expedition to save downloading incorrect data and become corrupted when reloading from the pause menu.
- Fixed an issue where certain archives would be incorrectly listed as “incompatible” when damaged. Damaged saves like these can now be restored to alternative manual/automatic slots.
- Fixed an issue that if the game crashes during the saving process, it may cause the saved game to be lost on the PC.
- Fixed an issue that may cause the game to crash on the front end if the saved data is corrupted.
- Fixed many snapping issues of sloping roof components.
- Fixed some capture issues that may occur in complex scenes.
- Fixed many snapping issues related to roof cover and gable parts.
- Fixed visual glitches with wooden roof shadows.
- Fixed many capture issues in the vertical glass tunnel.
- Improved the capture of practical parts, including refiners and solar panels.
- Fixed an issue that could cause the ramp to remove its accessory doorway when deleted.
- Fixed the collision problem of the base part of the shelf panel.
- Fixed many capture issues in the basic parts of the freighter corridor and room.
- Fixed many snapping problems of decorative car parts.
- The hexagons appear to be grouped correctly with the other tables in the build menu.
- Improved the text description of many basic components.
- Fixed an issue that could cause certain types of exotic butterflies to fly into the ground.
- Fixed many control binding issues of the Vive controller.
- Fixed some control binding issues when using DS4 controller to drive Exocraft on Steam.
- Fixed an issue where the fixed repair instructions might require half of the necessary requirements to make the product that will be used for repair.
- Fixed an issue that could prevent the received reward title from showing as owned.
- Fixed an issue where the task of guiding the player to the settlement may prevent them from working properly if they reject multiple settlements.