The new Hellblade 2 trailer shows behind the scenes “not a direct sequel”


During the extended Xbox game showcase, Ninja Theory founder Tamim Antoniades talked about Senua’s Saga: Helblade II. I’ve been waiting for news about the sequel since the first Hellblade was released with great acclaim. The Teaser trailer, which premiered at The Game Awards a few years ago, was easy, but definitely stirs up itching. The process Antoniades described today makes me even more hype. Apparently, Hellblade II is “not a direct sequel,” but Ninja theory is making a big move to ensure that it’s an unforgettable experience. You can see the following montage.

In the early part of the Hellblade II video, Antoniades confirms that the sequel is set in Iceland in the 9th century. He also lists the work in the field where the developers have committed to the next title. An art and audio team will be sent to Iceland to take comprehensive photographs and use photogrammetry and satellite data to recreate the landscape, making Hellblade 2 more immersive and loyal to life. did. Ninja Theory is working with Epic Games to implement the next generation of digital characters. This is not surprising as everyone knows how great the model was in the first game.

In addition, Antoniades has definitely informed fans that the fighting is tougher and more intense than in the first game. Leading actor Melina Jurgens has been training with cast members for two years. The enormous amount of dedication Ninja Theory has brought to Hellblade II continues to inspire my excitement for the game.

Joe Juba reviewed the first Hellblade and said: “Video game psychosis is often used to justify ambitions to destroy the world of villains, or as a means of presenting gameplay gimmicks. Hellblade goes beyond these conventions and radiates the entire story. We use Senua’s psychosis as the core of the game. That approach brings some stunning and disturbing story moments that upset you, but Hellblade explores to pursue its outcomes. Armed with real-world frustration caused by combat, it’s about to decline as a game, even while it’s fascinated as part of interactive art. ”