Ember Labs’ “Kena: Bridge of Spirits” seems to have the same magical qualities as the Disney-Pixar fantasy movie. Two new trailers revealed more background stories and game screens, as well as a dynamic photo mode, which made me very excited to take photos with NPCs (and I usually cover up the photo mode when playing games!). In addition, a physical deluxe version was launched in cooperation with publisher Maximum Games.
Kaina: The Bridge of Souls follows the nominal heroine/soul guide to a distant land in search of a sacred mountain shrine. The soul has become a monster, and only Kina can bridge the gap between life and death and make things right again. Along the way, she will encounter many colorful characters, including a small black anthropomorphic creature named The Rot, who will help her in battle. For more details on the background story before the game’s release, please watch the release trailer above or check out “Everything We Know About Kina: Bridge of the Spirit” by Marcus Stewarts.
A trailer for the photo mode was also released today. Kena has no shortage of awesome vistas, vivid magic effects and cute character models. However, taking pictures will magnify these gorgeous visual effects, and the “Say Cheese!” option allows Kena and her friends to pose correctly for the camera. I have never seen this component in a video game before (as I said above, I usually don’t activate the photo mode in a game-maybe some of you have seen this feature before?). Nevertheless, the charm and warmth of the game is undoubtedly passed. I can’t wait to see all the photos posted by players on social media. Who knows, maybe I will eventually capture some memories that belong to me.
The trailer is currently buzzing, which means you may have missed the news that Kena: Bridge of Spirits will also launch a physical deluxe version in November. Ember Labs collaborated with Maximum Games, which is a sub-publisher of games such as “Plague Tale: Innocence” and “Minecraft” story mode. The deluxe version is priced at $50 and will provide copies of the game, digital soundtrack and cosmetics to The Rot and Kena employees when it launches.
Josh Grier, COO of Ember Labs, said: “From the moment we first released the game, our community has expressed a strong voice for their desire for the physical version. To be able to create what people want to add to their The games in the collection are an honor, and we are very happy to work with Maximum Games to achieve this goal so quickly after the first release.”
Does this news make you more excited about the game, do you plan to take photos with all the actors?