The new world aims to improve its endgame with weekly changing quests and rewards
Amazon aims to improve the endgame experience of its fantasy MMO New World with a new feature called Expedition Mutants, which will change the complexity and difficulty of combat encounters and provide rising players with a better experience. Rewards, including “new custom gear and resources” to challenges.
“Mutants transform the familiar by adding ‘common’ and ‘named’ enemies found on expeditions, changing the way encounters are approached and the strategies players should consider before combat,” Amazon explained in a post. blog post.
“The system is designed to rotate through a unique combination of expeditions and mutations each week, with 10 difficulty levels per expedition mutation. Players will be challenged to climb the ladder to eventually reach maximum difficulty.”
Expedition scores will be based on a combination of factors including total time, enemy kills, player respawns, team kills, and various performance-based bonus multipliers. Do well in Mutation Crusade and you’ll advance to the next Mutation difficulty level with bigger and better rewards. But it won’t be easy: Amazon warns that recommended gear scores are important for mutant expeditions “because it directly affects enemy size,” and higher difficulties are expected to be very difficult.
Expedition mutators are now available in the New World public beta, which went live yesterday. To facilitate testing and ensure players are able to acquire a range of mutations across multiple endgame expeditions, the mutant rotation will be accelerated during testing. One of the three expeditions – Dynasty Shipyard, Genesis Garden or Lazarus Tools – will mutate every 48 hours. All players in the test realm will get a loadout of 600 Gear Score to start, along with “a lot of keys to run the expedition”, and will give all PTR players a max loadout (625 Gear Score) test for the last week, so everyone Works fine on level 10 difficulty mutation.
The development team is ready for their next challenge! Which mutant expedition would you like to see them tackle in our next Dev Run video?January 7, 2022
To accommodate the mutant changes, the expedition has been adjusted to be more in line with other endgame activities: the drop rate of named enemies has been “significantly increased”, and T5 gear has been added to the Dynasty Shipyard’s loot table when it mutates , and reduced the number of enemies the player faces when sealing the Ancient Athos Portal in Ostertin during the Lazarus Tool Crusade.
New World has struggled with many bugs and bugs since its launch last year, but endgame content has also been a problem. “We have to do a better job of pushing players into all of our endgame activities,” game director Scot Lane said in a December 2021 interview PCGamesN“Right now, they’re being driven by our endgame mechanics, which makes them want more for granted.”
The PTR also includes a new resource called Umbral Shards, which enables players to boost items with gear scores ranging from 600 to 625, which Amazon says is “critical if you want to dive into higher difficulty mutant expeditions or gain a competitive edge in PvP. Important.” The feat cap has also been increased to 625. Shadow Shards can be obtained in three ways:
- Complete the Mutation Expedition.
- Craft an item with a 600 Gear Score when you also have 600 feats for that item.
- Open the plaster cast when you also have 600 feat for the item.
The PTR also increases the cost of summoning beasts, makes some combat-related tweaks, and reduces the cost of fast travel.
All New World players are eligible to join the PTR, but you will need to download and install the separate PTR client to do so, and create a new character – live characters are not compatible with the beta realm.For full details on what to expect and how to enter, please visit New World Network.