A major part of the appeal of the classic version of World of Warcraft is the ability to re-experience the release of the landmark MMO as if it were a brand new game. But now World of Warcraft nostalgia has entered the burning expedition expansion, as the community matures and pays more attention to the endgame content, this experience has largely disappeared. For players who are still eager for the feeling of “starting over”, Blizzard is about to launch a new set of World of Warcraft classic servers and needs to make a brand new character. What’s more interesting is that these new servers will also have faster upgrade speeds and more frequent releases that are harder to raid bosses.
Activision Blizzard Litigation
Activision Blizzard is currently facing multiple lawsuits for allegedly toxic and discriminatory workplace culture. To learn more about everything that happened after the lawsuit was made public, check out our latest timeline of events.
Season of mastery, These new servers provide an opportunity for the community to collectively press reset and start World of Warcraft nostalgia from scratch. Everyone will scramble to reach level 60 and deal with endgame raids—just like when Classic was first launched in 2019.However, although the original Classic servers are designed to reproduce the original 2004 WoW as much as possible, these new servers will undergo a series of changes to make the game more accessible to newcomers. with More challenging for hardcore players.
In a blog post Blizzard explained in detail in the season of mastery that the experience points gained from the mission will increase, so this upgrade will be faster. There will also be some quality of life updates that will reduce the burden on Classic. All meeting stones found outside the dungeon will now become summoning stones, which means you can use them to immediately summon squad members from anywhere in Azeroth to the entrance of the dungeon. Blizzard also said that compared to the original game, the number of players seen on classic servers has increased, and mining and herbal nodes will be more common.
However, perhaps the biggest change is that raids will be released more frequently and the boss will provide greater challenges. Initially, Classic’s endgame was divided into six stages to simulate the update of the 2004 MMO. It took Blizzard about two years to release all six stages, but with the arrival of the mastering season, Blizzard is speeding up and hopes to release all six stages within a year-this is why leveling will be faster reason.
The decision to increase the difficulty of the raid boss came from a somewhat surprising observation that things that were difficult for players in the mid-2000s are no longer so difficult. As early as when “World of Warcraft” was first launched, its raids were notoriously difficult, and many people had to be weakened so that more players could defeat them. In World of Warcraft nostalgia, Blizzard chose to use the raid version that has been weakened, but this is too easy for nostalgic players who have become better in World of Warcraft over the years. So now the proficient season server will use the pre-nerf raid boss to provide players with more satisfying challenges. In addition, Blizzard is stripping away some useful tools that players use to help defeat the raid leader. The world buff will no longer play a role in raid encounters, and the boss will also have more HP.
You can view the full list Master the changes of the season hereThere is no release date for the Mastery Season, but Blizzard will launch a public beta on October 5 to test these new changes. Players may look forward to a full release later this month.