The owner of Take-Two says “digital collectibles” have no value just because they are NFT
Take-Two CEO Strauss Zelnick has held some contrary opinions for many years. In 2019, he announced that Fortnite “never affected [videogame] Industry,” a year later, he said he “highly doubts” subscription services like Xbox Game Pass will become the main way of distributing games. He thinks more strongly about the future of VR, saying that he is grateful that Take-Two is not on it. Waste any money. “
However, in terms of irreplaceability, he will certainly follow the trend.Following Ubisoft and Electronic Arts, Zelnick told Game industry He is a “faithful believer” of the NFT-although they do not necessarily exist now.
“If you believe in collectible physical goods, I don’t know why you don’t believe in collectible digital goods,” Zernike said. “And blockchain authorization, which is the true meaning of NFT, is a way-not the only way-to verify that something is a single fact, which is rare.
“So I am a loyal believer, but I don’t believe that just because something is digital or NFT, it suddenly has value and/or value will increase in the future. I think this is the problem. NFT, because they are in line with current expectations It’s about the blockchain, and because some have already spent a lot of money, they are seen by some as another opportunity to invest in speculation that some people think will only rise. Speculation doesn’t just go up; they will also go down.”
He was not wrong, but he might have underestimated it a bit. Numerous recent NFT scams cost supporters millions of dollars: The creator of Evolved Apes NFTs made a profit for $2.7 million in October, and an unofficial Squid Game crypto scam made a net profit earlier this week. More than 3.3 million US dollars. Compared to Evil Ape, Take-Two is obviously unlikely to pull the carpet, but it is still an early stage of a complex and risky technology-and it hasn’t taken into consideration to make people believe that images on the Internet are unique And a challenge worth 600 dollars.
“In order for NFT to be valuable and durable, it must be found at the intersection of rarity and quality, rarity and value,” Zellnik said. “And it’s definitely rare in all NFTs, but I’m not sure if it is valuable.”
NFT and cryptocurrencies are also the focus of debate throughout the industry. Steam recently banned the use of NFT or cryptocurrency games on Steam. Since then, Tim Sweeney stated that the Epic game store “will Welcome to games using blockchain technology. “Interestingly, this position directly contradicts the statement he made less than a month ago, when he denied the NFT because “the entire field is currently in conflict with Difficult scam combination, Interesting decentralized technology foundations and scams. “
The environmental impact of blockchain technology that supports NFTs and cryptocurrencies is also a major issue: Microsoft National Broadcasting Corporation The report earlier this year bluntly stated that “Bitcoin, NFT and other crypto fads are destroying our planet” because they use extreme energy.A sort of United Nations However, the June report took a more positive view, saying that if a “low-energy solution” can be found, this technology may have a positive impact on the global society. Zelnick expressed similar long-term confidence in blockchain technology, stating that “they have not yet discovered many uses other than cryptocurrencies, but they will.”