The PC port of the Final Fantasy 7 remake is disappointing
This summer, Square Enix released an updated version of “Final Fantasy 7 Remake” for PlayStation 5. Digital Foundry is called “Amazing upgrade”-it has fully upgraded the texture, completely changed the lighting, in addition to the 4K 30 fps option, it also provides a new 60 fps performance mode. Both are as solid as a rock. Six months later, Square Enix finally brought the FF7R to the PC, but something went wrong. The PC port not only lacks almost all the graphics options we expect from the high-end PC version, but also has a stuttering problem on some systems.
“The PC port is too bad,” Tweet John Linneman of Digital Foundry.
The scary may be a bit exaggerated-unlike the really bad PC ports, the FF7R did not crash or exhibit the bugs we have seen that disrupt the game. But for $70, the stingy graphics option in a game of this size and budget is a real red flag. This is all you can adjust:
There is no variable frame rate option, and there is no way to adjust anti-aliasing, switch VSync, or control motion blur and other effects. The port also does not allow you to control resolution scaling, which is now a common option for balancing image quality and performance.
On game consoles, FF7 Remake uses dynamic resolution scaling to maintain a smooth frame rate, which means your resolution may drop from 1440p to close to 1080p in a fierce battle to maintain 60 fps. The PC port will also perform this operation based on the frame rate target you set, and you cannot choose to disable it. This is a really strange choice to force players, and it seems that it may also be the source of some performance issues with FF7 Remake.There is already one Module Disable dynamic resolution.
A few years ago, when Square Enix used its own internal engine to port “Final Fantasy 15” to the PC, it took time and effort to ensure that the PC port meets the requirements. It has more options.Of course, if Square Enix can achieve this goal with its own engine in 2018, it can also do it in 2021 Unreal Engine 4, A technology that has been used in countless PC games.
here has PC graphics options in Kingdom Hearts 3, Another Square Enix game running on Unreal Engine 4 just released this year.
Unlocked frame rate, individual detail level options for characters and background, anti-aliasing and motion blur? Gangs are here! The selection of Kingdom Hearts 3 is not as extensive as Unreal Engine games like Gears of War 5, but they are still ahead of the FF7 Remake league.
Players have reported and recorded a video similar to the above-mentioned FF7 Remake lag problem. This may be a problem with how Unreal Engine compiles the colorizer.about PCGamingWiki It shows that FF7R may encounter VRAM problems, and the texture is set to high on graphics cards with VRAM less than 8GB. This is a bit like an optimization problem, but it does not fully explain the stuttering. Alex Battaglia of Digital Foundry pointed out a stuttering problem in the opening scene of the RTX 3090 (with 24GB of video memory).
I have never really done this before, because I usually introduce it in a video, but @oliemack will be involved when I am on vacation. But this is only a brief moment 5 minutes before the game. Rotating the camera will cause a continuous drop, followed by severe freezes. RTSS didn’t see it https://t.co/pvTAML3dEX pic.twitter.com/UgDWzO9IavDecember 17, 2021
In our own quick tests of the first 30 minutes of Final Fantasy 7 on multiple systems, we did not encounter any obvious lag problems, but according to most players who reported the problem, in densely populated slums and other Regions, this problem seems to be more serious.Streamer MaximilianDood flower Part of Thursday’s game Trying to diagnose the stuttering he encountered on the RTX 3090. Although FF7R can run at 120 fps, thanks to dynamic resolution scaling, its frame pacing is obviously problematic.
This is disappointing for any game, but Square Enix has absolutely no excuses here. It sells “Final Fantasy 7 Remake” on the PC at a high price of $70, while in other regions, the price is even higher: for example, 80 euros is equivalent to nearly $90. Since the “Final Fantasy 7 Remake” was first launched on PS4 in April 2020, Square Enix has been running on the PC version and has achieved at least the basic expected graphics options. Six months after “Death Stranding” landed on game consoles, it achieved its access to PC through the excellent Nvidia DLSS, which helped it run well under 4K. “Final Fantasy 7 Remake” does not even allow you to change the anti-aliasing settings.
If you plan to sign an exclusive agreement with the Epic Games Store, you can at least work with Epic to ensure that your Unreal Engine 4 games provide the PC options we have been waiting for for decades.