When it was announced in the final Super Smash Bros. Ultimate demo that the entire series would land on Nintendo Switch, Kingdom Hearts fans were emotionally excited like a roller coaster, but only through cloud streaming technology. The cloud version is a controversial way to bring games to various platforms, because streaming games not only require an active Internet connection, but they can also cause frustrating input delays and game freezes.
In the interview Nintendo Life, Kingdom Hearts producer Ichiro Hazama was questioned about the actual reasons behind Square Enix’s failure to port the game locally to Switch.
“For various reasons, including the storage capacity of the hardware, bringing these games to Nintendo Switch proved to be quite difficult, but we are very happy to be able to achieve this goal for the first time through the use of cloud services. “
– Producer of Kingdom Hearts, Ichiro Hazama
When asked whether some games in the series that do not require high graphics are likely to get native Switch ports in the future, such as Kingdom Hearts HD 1.5 + 2.5 Remix, Hazama replied: “At present, the production of the native version has not yet been determined. We believe that the Cloud version is currently the best way to provide the Kingdom Hearts series to Nintendo Switch players, but we are always happy to hear the feedback from our fans and thank them for all their support. “