Elden Ring’s biggest competitor is obviously its younger brother, Demon’s Souls.Creative director Hidetaka Miyazaki said that the remake of PlayStation 5 released in 2020 with the new console is much more beautiful than the original “Devil’s Soul” (not so obvious to some people), and the amazing revision gives Elden Ring’s graphics team brought extra pressure, who was interviewed recently edge Magazine.
“I’m pretty sure our graphic creators feel this pressure more than anyone else,” Miyazaki said of the remake of “Devil’s Soul”.
“Graphic fidelity is not our top priority,” Miyazaki continued. “Our graphics requirements depend on the system and requirements of the game itself. Compared with other development elements, it has a lower priority. So this has always been a point where I feel a bit sorry for my graphics team because I know they work. very hardworking.”
The Dark Souls game presents a vivid fantasy world that is more meaningful than polygons. They can be beautiful, of course, but not in a cutting-edge technical way. For example, places like Anor Londo are the most beautiful because of their concept and design.
The remake of “Devil’s Soul” is in charge of the developer Bluepoint Games. Apparently a lot of the studio’s efforts are used to make the game look better to showcase the powerful hardware in Sony’s new console. Elden Ring is a brand new game that will run on many different platforms, so it makes sense that graphics fidelity will not be its top priority. However, as the two most recent games of its kind, the remakes of “Elden Ring” and “Devil’s Soul” will definitely be compared side by side.
Miyazaki said that Elden Ring will be the culmination of everything developers have done so far in the Souls series (including Demon’s Souls, Bloodborne and Sekiro).
“Without the climax of experience, the expertise of previous game development, and of course our talented team that has grown during the development of these projects, there would be no “Elden Ring”,” he said. “It’s safe to say that, after all, we can only make Elden Ring now.”
In his game preview, our own Wes Fenlon was skeptical about the effectiveness of the game’s open world in the final game. Despite his first impression, he was optimistic about the result.
“FromSoftware rarely likes to show off its best material in advance,” he wrote. “I hope that the key to achieving the goal of an open world is somewhere outside the fog wall, waiting to be discovered.”