The Scourge expansion of Path of Exile lets you fight against an invading army of demons
In the next season of Path of Exile in the Alliance Expansion Pack Scourge, the cursed continent of Wraeclast is under siege from an army of demons from parallel timelines. And, naturally, you can also venture into this doomed parallel world to smash demons, so that you can recast weapons with their blood. At this rate, Wraeclast on the Path of Exile will never become the top 10 fantasy island resort.
Like all the seasonal expansions and leagues of Path of Exile, players need to roll a new character to meet a new NPC-a refugee from this parallel, doomed timeline, where the demons rudely take over and redecorate A lot of flames and weird tentacles. The survivor entrusted you with a demon artifact, the blood cauldron, and told you to embed it in your body to ensure its safety. Of course you will, because no one on this continent will back down because of a bad idea.
The expansion of natural disasters can easily become one of the largest expansions in the path of exile in some time.
Crucible works a bit like the Horadric Cube in Diablo 2, only fueled by murder. It allows you to use damaged demon upgrades to reforge already rare items and be offset by penalties. These “whipped” items can go through this process many times, each time re-rolling it with higher-level positive and negative characteristics. You only need to grind some demons to make it work.
After charging the cauldron with overflowing monster blood, the player can press a button to twist to the parallel hell version of your area for a quick rampage. It looks cool (filled with red, glow, lava, and tentacles) and is inhabited by thousands of demons. Defeat them, harvest their corruption and inject it into the equipment you want to upgrade. Flush, repeat, and perhaps harvest some new “contaminated” currency items in the demon world, allowing you to reconfigure the skill gem slots in the new desecrated equipment when you use it.
Crucible can also gain experience and levels, allowing you to choose from a variety of privileges to change its behavior, giving you extra motivation to continue using it and trying out items you might discard. Of course, the alliance has more content, three different demon factions to fight, each faction has its own boss and special loot. The content of Scourge extends well to Path Of Exile’s huge Atlas Of Worlds endgame, which is also the main content of the expansion pack.
Different Dimensional Travel: Abridged Edition
There will be fewer skill points used to obtain cool privileges, and more skill points will be used to significantly improve the character.
Just like the typical features of recent expansions, Grinding Gear Games has remade Atlas again, and players continue their dimensional jump adventure after completing the main story. Rather than doing an overhaul (which will be in the next expansion), it feels like they are tightening it up and turbocharging it a bit. Now the number of map nodes that can be crossed has been reduced, and they are distributed in four areas, lower than the previous eight. Grinding Gear said that this will halve the degree of running-in to the final round of the endgame.
Although the workload is reduced, this does not mean that Atlas’ workload has been reduced. Far away. Scourge brings a whole set of extra difficult “Uber” challenges, including optional ultra-hard versions of Breach, Blight, Legion, Delirium and Delve leagues. There will be larger-scale battles, remixes, and more frequent boss battles, as well as some new rewards for players who have a minimal enough build to meet these challenges, which will reward players with some very powerful new unique items.
Oh, what will they build. Scourge also modified the game’s intimidating passive skill tree, adding a major new feature: mastery. All noteworthy (see “Build Definition”) are passively linked to a similarly themed master slot on the grid. After gaining a significant passive, you can spend additional skill points to select additional related perks from the mastery slot. In short, there will be fewer skill points used to obtain cool privileges, and more skill points will be used to significantly improve the character.
Wanted: time management skills
Without a series of new active skills, it will not become a Path of Exile expansion pack. There are some interesting skills that can create brand new character builds. The energy blade allows you to guide the energy shield into the powerful lightning elemental melee weapons. Temporal Rift allows you to rewind time by 4 seconds and use any statistics you have at the time to return to where you were before. Get hit hard or use something that uses up all your mana? Just rewind!
Tornado is a skill that looks particularly interesting. It will summon a huge, slow-moving self-guided tornado, causing damage over time. Tornado will also collect the attributes of any projectiles you fire at it, just in case you want to create your own almighty fire tornado. To be honest, you will. Poison adds another skill to the growing alchemist archetype, allowing you to throw away the corrupted content in your health bottle to cause some powerful AoE poisons, and the damage scales with the effectiveness of the healing bottle.
There is also a new set of six Link skills, designed for collaboration. These connect two players with a visible tether, allowing them to share various defensive or offensive gains, and the exciting trade-off is that if a linked player dies, then their partner will also die. Anyone who likes the dynamics of the machine gunners and medics in Team Fortress 2 may have fun here. These new skills should help offset the upcoming weakening of aura skills, which were previously the first choice for co-players.
These are just the high-priced features of the Scourge expansion pack, which can easily become one of the biggest expansion packs in the game for a while. There are also some radical balance changes, some quality of life improvements in the guild hideout, and a major overhaul of the way the personal hideout works. Now players are free to decorate their personal space as they see fit, without being restricted by the old Favor system, you have to purchase decorative items. Ideal for fans who wake up and choose the violent “The Sims” or “Animal Crossing”.
Although I am very happy to learn more about Scourge and the new Atlas Endgame, the fly in the ointment of this expansion is some small flies. Scourge marks the first expansion of Grinding Gear to remove a large amount of content from the endgame. To make room for a slightly modified set of expedition events on the atlas, Prandtl League Retire from the beginning of 2016. Chris Wilson, the head of the studio, also confirmed that this will become the standard of the future-the weakest and least popular alliances will be unearthed to make room for new content in Atlas.
Since Scourge is such a major expansion (including an alliance, an endgame rework, and some major passive and active skill adjustments), Grinding Gear also had to shelve their plan to re-examine and upgrade the early behavior of the campaign. Chris Wilson eagerly assured me that this is a temporary shift in priorities and they will look for ways to update Act 2 at the beginning of next season. The extra enemy types and despicable bosses in the first act created an exciting moment at the beginning of the previous league. Before the release of Path of Exile 2 next year, we seem to have a lot to look forward to. It will be launched as a huge free extension of the game.
The “Road of Exile: Scourge” expansion will be updated for free on October 22.