The travel book convinced me that as long as they are small, I will still like MMOs

Staff selection

(Image source: Future)

In addition to our 2021 Major Game Awards, every member of the PC Gamer team has focused on the games they love this year. For the rest of this month, we will release the new employee draft and our main awards.

My relationship with the MMO has been deteriorating over the years, until I finally gave up my beautiful teenage memories and broke up with them forever. This year I avoided the new world and avoided being attracted by Final Fantasy XIV. Instead, I turned my attention to the book of travel. Its developer Might and Delight called it “TMORPG”, meaning “small” instead of “Big”.

Its small server online world draws on pen and paper RPG transactions and battles and talkative NPCs. As I expected after Might and Delight’s Shelter series, it is both visually and aurally quiet. I spent 50 hours slowly exploring this small world without worrying about whether I would miss it. This is the kind of low-voltage online RPG relationship I have always needed.

Book Of Travels is a descendant of the classic RPG. First choose a character class that is proficient in mechanical and physical talents, characteristics, origins and styles. You will find that more cRPG is rooted in its pointing and clicking movement or obsessiveness with crowding your inventory, but also because it likes to introduce the knowledge of weaving coasts through dialogue and item descriptions. This is the thing in the fable, where magic knots can turn you into a cat or make you teleport, and special tea can increase strength or endurance.

(Image source: Might and Delight)

There is no official currency in the world, so you often need to manage your inventory-trade the fish you catch or the gadgets you plunder in exchange for other goods, until you can afford a jacket that can increase your ward (defense) attributes or One with extra pockets or knot skills makes you a deer so you can gallop around the world faster.