The bad news about Nvidia’s acquisition of ARM is even worse. Another organization is concerned that Nvidia has complete control of the British chip company, which provides blueprints for many technology companies including Apple and Samsung. Just days after the UK conducted a six-month investigation into the transaction, the US Federal Trade Commission decided to intervene in reviewing this move.
During Nvidia’s third-quarter earnings conference call, Chief Financial Officer Colette Kress revealed FTC’s interest in the acquisition (via protocol). No more details about the FTC investigation were provided, but given the UK investigation and the European Commission has expanded the investigation they are already conducting, this does not bode well.
As early as September 2020, when Nvidia first announced the acquisition of ARM for US$40 billion, the company expected to complete the acquisition within two years. As more and more relevant parties continue to join the tide of investigation, this seems to be an increasingly noble goal.
People are justified in worrying about the acquisition of Nvidia ARM. So many companies rely on and use ARM design, so letting a manufacturer take control of technology could lead to an extremely unfair shift in the market or lead to potential security vulnerabilities. Nvidia is committed to maintaining the neutrality of ARM and declares as follows.
“As part of Nvidia, Arm will continue to operate its open licensing model while maintaining global customer neutrality. This is the basis for its success. To date, its licensees have shipped 180 billion chips. Arm partners will also Those who benefited from the company’s products, including Nvidia’s many innovations.”
Nevertheless, considering the potential business and national security issues, you can understand why so many people are studying it.
As one of the most important technology companies in the UK, ARM has a long history, and this acquisition may be of great significance to Nvidia. You can learn more about this deal and what it means for technology, games, and companies participating in our commentators.