The X-Men may be an amazing Roguelike (on the right hand)

In the world of comics, X-Men is a hot topic in recent years.Although the popularity of Marvel’s mutants has rarely been threatened in the past few decades, the current narrative arc is driven by X House The new book published in 2019 has injected new vitality into the characters and stories. The same story has all the elements of an exciting video game, and uses a very special game structure-roguelike. As if written to use this conceit, a roguelike X-Men game can capture some of the interesting and exciting things in the current novel. If this vision comes from a small team, they are free to make their own games.

For unfamiliar people, Dawn of X A few years ago, the storyline helped relaunch the “X-Men” comics, reshaping some core aspects of the narrative to revive the mutated book family. [Notable spoilers follow, in case you’re still hoping to discover it for yourself.] Don’t worry about the details of a particularly complicated setting (even according to comic standards), the X-Men is in a completely different place from before. Old hatreds, such as the hatred between Xavier and Magneto, have been put aside. Most mutants now live together in a living mutant country on the island of Kracoa. For decades, I feel like a weak person, facing constant attacks. The tone of the book has changed, showing that a mostly united mutant is demanding a place on the international (even interstellar) table. The key to this change in fate is a great secret the mutants now hold; thanks to the confluence of several key mutants in their team, any mutant can now be resurrected after their death and return to battle again.

They are dead. The “X-Men” series is full of dramatic twists. Some of our favorite heroes, such as Jean Gray, Wolverine, and Nightcrawler, all have a terrible ending, only to appear again in Krakoya to continue fighting. Since the heroes can make the final sacrifice and then appear in the next episode, this will produce some interesting scenarios. Of course, the magical secret of the resurrection often seems to be at risk of being discovered or corrupted. “It’s not good! If you die in another world, you won’t be back!” And other related pranks help keep the narrative tension. The power fantasy at play also provides a powerful twist to the core theme of the X-Men myth, that minorities often face violence and even death from an indifferent world. In these latest stories, this painful reality is subverted, giving the heroes strength and confidence.

Players hardly need to be attracted by the fun potential inherent in those dead heroes, and then fight back from the beginning. In the past few years, the roguelike genre has become more prominent, capturing magical and exciting things that other games rarely do. Fight hard in seemingly unconquerable battle sequences and then die. Use the expertise accumulated in that battle to go further next time. Acquire skills, knowledge and mastery. “Run another one!” became a spell.

I would love to see Marvel realize that X-Men’s current resurrection-focused story may be transformed into a roguelike game. To be fair, they should entrust this effort to the fortunate team of its kind in capturing the intensity and excitement of roguelike formulas-small independent studios, who have embarked on these paths through successful games.

Imagine that Dead Mage translates its expertise into games like Sons of Morta, instead of pixelated action/adventure with characters like Jean Gray and Storm. Or consider the side-scrolling exploration of Motion Twin in Dead Cell, but Wolverine passes through a heavily guarded space station orbiting the sun. Mega Crit Games helped popularize card-based deck building roguelike; it’s not hard to imagine what it thinks of Marvel’s mutants. Each run will unlock new characters and draw new cards that reflect the power of mutants for your deck.

Independent developers often have good reasons to be independent; many of these studios are filled with talented people who have left large studios to pursue their creative vision. They want the freedom to make mistakes and wins, and take risks that large development companies simply would not take. Marvel (and other large license holders) should pay attention to this spirit and consider taking advantage of this adventurous partnership. Many smaller studios are set up specifically to pursue their passions and projects, and may have reasons to hesitate to give up their creative career; after all, many people want to get rid of sequels, company game development, and even in some cases, Even some licensed works are inherently independent with limited control rights. However, I suspect that at least some smaller studios will seize the opportunity to create big assets like X-Men, especially if the promotion is: “We like the work you did in the last game. We have a Resurrect the concept of the story of mutants in the X-Men mythology. They rise up and fight the same hard fight time and time again. We are happy to let you accept it freely and move in your own direction.”

In recent years, Marvel is willing to take risks and expand job opportunities for popular franchises such as Spider-Man, Guardians of the Galaxy, Midnight Sons (Suns) and Avengers to various top development companies. I was very impressed. We even learned about a dedicated Wolverine game from Insomniac recently. The next step is to open the door to small transactions with less well-known development studios. In these studios, strong talents and mature success stories can make some excellent games possible.

I think few franchises are as suitable for this kind of treatment as X-Men. A variety of superpowers come from a series of richly drawn characters, many unforgettable conflicts and villains, and a story setting that allows players to experience life/death/repetitive structures, making roguelikes so interesting-all of them add up to fans’ favorites Game experience. Certain licensed games can be smaller, feature pixel art, or take characters into unusual directions that you have never tried in larger, more expensive projects. I was ready to let Laser Eye perform that seemingly impossible mission to hunt down Ning Lu, but I had to face his death, and then I was forced to try again, ready for an optical explosion at any time. This concept is prepared for the success of the game, but the premise is that the right partnership can turn ideas into reality.