There’s nothing more fun than tearing things down in Teardown

Remember the first time you knocked down a house in Red Faction: Guerrilla? It feels like the beginning of something new. The beginning of an era of gaming that will be more tangible, tangible and hackable than ever. Of course, that didn’t happen. The game is primarily focused on making static scenes look shinier with sharper textures and ray-traced lighting. But thanks to a small Swedish developer, we have a window into that delightfully destructive alternative world – trust me when I say Teardown’s window does shatter well.

At its core, Teardown is a heist game. Each new mission will give you an array of computers to steal, safes to steal or cars to throw into the sea, challenging you to carve a path to the perfect crime with a limited set of tools. Don’t get me wrong, it’s a fun little challenge – but that’s not why I’ve been opening Teardown almost every day for the past year.