Tiny Tina’s Wonderlands’ RPG inspiration is far more than superficial

Written by Glenn Lichfield.

A fantasy forest extending directly from the forgotten country stretches in front of you. This picturesque scenery can only be broken by… a huge soda can that is turned up? This is Tiny Tina’s wonderland, in which Gearbox is trying to sell in-game games—the idea of ​​players playing role-playing games in Borderlands. They sit around a table and live in Tiny Tina’s secondary imaginary world game. It’s almost like being in the Animus in Assassin’s Creed (though hopefully it’s not that burdensome.)